Difference between revisions of "CMF"

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(are you sure? Even VGMPF lists more games with CMF than games with ROL)
 
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| Extension01 = *.cmf
 
| Extension01 = *.cmf
 
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:''Not to be confused with [[CMF (Macs Opera)]].''
  
 
The '''''Creative Music Format (CMF)''''' was created by [[Creative|Creative Labs]] in order to play music on their [[Sound Blaster]] sound cards equipped with an [[FM Synthesis]] chip. The file structure is similar to Ad-Lib's [[ROL]] formats, as it contains all the necessary information to be sent to an [[OPL2]] chip. However, unlike ROL, CMF files have the instrument definitions built into the file. This means you don't need a separate [[BNK]] file, but it also means that CMF files are intrinsically larger than ROL files.
 
The '''''Creative Music Format (CMF)''''' was created by [[Creative|Creative Labs]] in order to play music on their [[Sound Blaster]] sound cards equipped with an [[FM Synthesis]] chip. The file structure is similar to Ad-Lib's [[ROL]] formats, as it contains all the necessary information to be sent to an [[OPL2]] chip. However, unlike ROL, CMF files have the instrument definitions built into the file. This means you don't need a separate [[BNK]] file, but it also means that CMF files are intrinsically larger than ROL files.
  
Despite Creative Labs' attempts, the CMF format never took off as well as AdLib's ROL format, probably because Creative Labs never released a CMF editor program to compete with the [[AdLib Visual Composer]]. Without an editor, CMF files could only be made by converting songs composed in other more-common formats, a process which invariably lost some of the sound of the original.
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Creative Labs never released a CMF editor program to compete with the [[AdLib Visual Composer]]. Without an editor, CMF files could only be made by converting songs composed in other more-common formats, a process which invariably lost some of the sound of the original.
  
 
Few players properly play CMF files. The most accurate CMF playback comes from Creative Labs's [[Play CMF]] program since it was developed by the same group that created the CMF format. However, the program is lacking in features. There is another program called [[MuchMusic]] for DOS which plays CMF back very accurately, and supports looping.
 
Few players properly play CMF files. The most accurate CMF playback comes from Creative Labs's [[Play CMF]] program since it was developed by the same group that created the CMF format. However, the program is lacking in features. There is another program called [[MuchMusic]] for DOS which plays CMF back very accurately, and supports looping.
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==Links==
 
==Links==
 
* [http://www.shikadi.net/moddingwiki/CMF_Format shikadi.net/moddingwiki/CMF_Format] - Shikadi.
 
* [http://www.shikadi.net/moddingwiki/CMF_Format shikadi.net/moddingwiki/CMF_Format] - Shikadi.
* [http://en.wikipedia.org/wiki/Creative_Music_File en.wikipedia.org/wiki/Creative_Music_File] - Wikipedia.
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* [https://en.wikipedia.org/wiki/Creative_Music_File en.wikipedia.org/wiki/Creative_Music_File] - Wikipedia.
  
  
 
[[Category: MIDI]]
 
[[Category: MIDI]]

Latest revision as of 08:57, 9 June 2019

Creative Music File
CMF.png
Developer: Creative Labs
Header: Custom
Content: Notational
Instruments: Internal
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis.png Output - PSG - No.png
Released: 199?-??-??
First Game: ?
Extensions
  • *.cmf
Not to be confused with CMF (Macs Opera).

The Creative Music Format (CMF) was created by Creative Labs in order to play music on their Sound Blaster sound cards equipped with an FM Synthesis chip. The file structure is similar to Ad-Lib's ROL formats, as it contains all the necessary information to be sent to an OPL2 chip. However, unlike ROL, CMF files have the instrument definitions built into the file. This means you don't need a separate BNK file, but it also means that CMF files are intrinsically larger than ROL files.

Creative Labs never released a CMF editor program to compete with the AdLib Visual Composer. Without an editor, CMF files could only be made by converting songs composed in other more-common formats, a process which invariably lost some of the sound of the original.

Few players properly play CMF files. The most accurate CMF playback comes from Creative Labs's Play CMF program since it was developed by the same group that created the CMF format. However, the program is lacking in features. There is another program called MuchMusic for DOS which plays CMF back very accurately, and supports looping.

Players

(Category)

Editors

(Category)

Converters

(Category)

CMF to ?

? to CMF

Extractors

These programs can extract songs in this format from game data files.

Games

(Category)
Released Title Sample
1991-??-?? The Magic Candle II: The Four and Forty (DOS)
1991-??-?? Megatraveller 2: Quest For the Ancients (DOS)
1991-??-?? Scud Atak (DOS)
1992-03-?? Word Rescue (DOS)
1992-??-?? Dyna Blaster (DOS)
1992-??-?? Jill of the Jungle (DOS)
1992-??-?? Kiloblaster (DOS)
1993-02-?? Game-Maker (DOS)
1993-??-?? Solar Winds (DOS)
1994-??-?? BattleStar (DOS)
1994-??-?? Traffic Department 2192 (DOS)
1994-??-?? Xargon (DOS)
1994-??-?? Blackstar Agent of Justice (DOS)

How to Obtain

CMF files usually have to be manually extracted from game files, a process that is different for pretty much every game that uses them.

Technical

  • All CMF files begin with "CTMF".
  • There are two versions of CMF files, 1.0 and 1.1. They're similar, but there are internal structure differences.
  • CMF files uses MIDI format to store music notation data.

Links