Brad Fuller

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Bradley Allen Fuller
Brad Fuller.jpg
Born November 5, 1953
Birth Place Indianapolis, Indiana, USA
Nationality American   USA.svg
Died January 2, 2016 (Aged 62)
Aliases Bill Cody, Indiana, B. Fuller, BAF, BF

Bradley Allen Fuller was born on November 5, 1953 in Indianapolis, Indiana. He is known for his several audio contributions to Atari.

Brad Fuller had been composing music and sound effects for the game industry since 1978. He was in an Atari 800 computer group in Indianapolis. When one of his friends in the group joined Atari, they were looking for composers. As a result, he joined the coin-op division of Atari in 1982 during their peak performance as the Director of audio. He not only composed music for several games, but also oversaw the music and sound effects of every game the company developed. Brad also had the honor of composing the music to Marble Madness, the first arcade game to use an FM sound chip. In 1993 he was promoted to the Director of Engineering which he held for three years before leaving the company in 1996.

After Atari, Fuller became a partner at Matter to Magic Studios from 1996 to 1998. From 1998 to 1999 he worked as the software manager at Digital TV. From 1999 to 2002 he was the Director of Product Management at OpenTV. In 2003, Fuller co-founded the company Sonaural Audio Studios where he worked at until his death. The company developed audio and audio software for the game industry.

Fuller had an impressive educational background having attended the Berklee College of Music and Indiana University of Bloomington. He also had an MS in Technology Management from Pepperdine University.

Although most of the music he was known for involves computers, for more conventional music, Fuller played the string bass.

Unfortunately on the morning of January 2, 2016, Brad Fuller passed away from pancreatic cancer. His contributions to the video game industry and Atari will always be remembered.

Music Composition


Brad used RPM, in which music was written in Music Macro Language.


Brad used Music-V Language for his NES music using a program called RPM, which was the sound software converted to the NES from the Atari arcade machines. He composed the music for a majority of Tengen's NES games. Brad said this about Tengen Tetris:

It was originally written for an arcade product. The music was written in

RPM a Music-V like language. All in text and then compiled into Assembly

language macros to listen on the target machine.


Released Title Sample
1984-12-?? Marble Madness (ARC)
1984-??-?? Millipede (A8)
1985-??-?? Peter Pack-Rat (ARC)
1985-??-?? Star Wars: The Empire Strikes Back (ARC)
1986-??-?? Gauntlet II (ARC)
1986-12-?? 720° (ARC) Audio
1987-??-?? A.P.B.: All Points Bulletin (ARC)
1987-??-?? Xybotz (ARC)
1988-??-?? Cyberball: Football in the 21st Century (ARC)
1988-??-?? Tetris (ARC)
1988-??-?? Tetris: Tengen (NES)
1988-??-?? Toobin' (ARC)
1988-??-?? Vindicators (ARC)
1988-??-?? Vindicators (NES) Composer
1988-12-?? Indiana Jones and the Temple of Doom (NES)
1989-??-?? Badlands (ARC)
1989-??-?? Escape from the Planet of the Robot Monsters (ARC) Audio
1989-??-?? Klax (ARC)
1989-??-?? Marble Madness (NES)
1989-??-?? S.T.U.N. Runner (ARC) Acoustics
1989-??-?? Skull & Crossbones (ARC)
1989-??-?? Super Sprint (NES)
1990-??-?? Rampart (ARC)
1989-??-?? Toobin' (NES)
1990-09-06 Klax (GEN)
1990-??-?? Hydra (ARC)
1990-??-?? RoadBlasters (NES) Arranged by Gavan Anderson and Tania Smith.
1990-??-?? R.B.I. Baseball 2 (NES)
1990-??-?? Skull 'N' Crossbones (NES)
1990-??-?? ThunderJaws (ARC) Sound Effects
1991-??-?? Klax (SMS) Composer?
1991-??-?? Off the Wall: Atari (ARC) Sound FX
1991-??-?? R.B.I. Baseball 3 (NES)
1992-??-?? Guardians of the 'Hood (ARC)
1992-??-?? Space Lords (ARC)
1993-??-?? R.B.I. Baseball '93 (GEN)
1994-??-?? T-Mek (ARC)
1995-??-?? Steel Talons (AST)
2003-05-28 Rugrats Go Wild (W32)
Unreleased Final Legacy (A52)
Unreleased Millipede (A52)
Unreleased Super Pac-Man (A52)
Unreleased Xybots (NES)

Picture Gallery