Difference between revisions of "Boppin' (DOS)"
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===Credits=== | ===Credits=== | ||
* '''Ripper:''' [[User:Malvineous|Malvineous]] | * '''Ripper:''' [[User:Malvineous|Malvineous]] | ||
− | * '''Recorder:''' | + | * '''Recorder:''' [[User:GrungyGrizzly]] |
* '''Game Credits:''' | * '''Game Credits:''' | ||
** '''Sound code:''' {{Template:Credits|Jim Dosé|Jim Dosé}} | ** '''Sound code:''' {{Template:Credits|Jim Dosé|Jim Dosé}} |
Revision as of 01:25, 27 February 2015
Boppin' | ||||||
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Boppin' is a puzzle game where you must match blocks of certain types to remove them from a level, and you gain points for matching blocks in specific ways.
Contents
Screenshots
Music
Recording
Despite the soundtrack being in MIDI format, the music was designed primarily for playback on OPL devices. As such, the recording has been [should be] made through the game's jukebox [Main menu, Credits, select composer's name].
The song titles were taken from the jukebox accessible from the game's credits menu. The track order is the same as the jukebox, with the addition of the Apogee fanfare at the end.
Credits
- Ripper: Malvineous
- Recorder: User:GrungyGrizzly
- Game Credits:
- Sound code: Jim Dosé
- Music: Andrew J. Lepisto
Game Rip
The music is located inside BOPPIN.RES, and was able to be extracted after the programmer, Stephen P. Lepisto, provided a small amount of source code which included the decompression algorithm and the original filenames of the songs (which are not stored in BOPPIN.RES.)
Audio Devices
Releases
Links
- mobygames.com/game/dos/boppin - MobyGames.