Beam Software

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Beam Software
Beam Software.png
Founded 1985
Headquarters Melbourne, Victoria, Australia
Other Names Melbourne House, Teeny Weeny Games, Krome Studios, Laser Beam Entertainment

Beam Software (now known as Krome Studios) is an Australian game developer. The company has obtained a bad track record, as it's known for Back to the Future (NES) and their other LJN-published titles for the NES. However, they are also known for developing gems such as Nightshade and Shadowrun. When they first started developing NES games, there were no credits. This was due to their company policy, where they weren't allowed to put their names on it. Sometimes, the company name doesn't even appear in their games like TOSE.

When they developed Nintendo games exclusively in Australia, they published the games themselves under the name Laser Beam Entertainment.

Beam also had a UK division called "Teeny Weeny Games" created by Angela Sutherland.


Music Development


The sound engine was written by Brian Post. The music was written in Music Macro Language.


Gavan Anderson had this to say regarding the people who designed the sound driver:

Greg Barnett wrote the original NINTSYN module (I believe). Neil Brennan wrote the 1st version of the NYNTH module, and then Brian Post wrote the final version which was the most efficient of all. Brian was the programmer of I Can Remember (I'm fairly sure) and he was their best GP Utility programmer ... they just didn't pay him enough.

The only composers at Beam to write music on the NES were Neil Brennan, Gavan Anderson, Tania Smith, and Marshall Parker. The composers wrote the music in Music Macro Language using the NYNTH sound driver.


Music was sequenced and was converted to Beam Software's SNES sound engine written by Andrew Bailey. The first game to use the Beam Software SNES sound engine was Super Smash TV.


Brian Post also programmed Beam's Game Gear sound driver. Like his Nintendo music, it was written in Music Macro Language.


Trevor Nuridin programmed Bram's Genesis sound driver, which the driver was called Maxmus.

Audio Personnel

The following composers worked at Beam Software:

Picture Gallery