Difference between revisions of "Axel F"
m (→QBasic The Revenge of the Killer Robots from Hell (DOS)) |
(→Twiinz! (ZXS)) |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 34: | Line 34: | ||
In-game, the melody of ''Axel F'' plays on a [[Sound Wave#Sawtooth Wave|sawtooth wave]] in C minor. | In-game, the melody of ''Axel F'' plays on a [[Sound Wave#Sawtooth Wave|sawtooth wave]] in C minor. | ||
− | It sounds the same on every [[6581|SID]] | + | It sounds the same on every [[6581|SID chip]].<br clear="all" /> |
===Rhythm Construction Set (C64)=== | ===Rhythm Construction Set (C64)=== | ||
Line 53: | Line 53: | ||
In this example song, drums are arranged in [[Rhythm Construction Set]], and the bass of ''Axel F'' on a [[Sound Wave#Sawtooth Wave|sawtooth wave]] in Commodore 64 BASIC V2. | In this example song, drums are arranged in [[Rhythm Construction Set]], and the bass of ''Axel F'' on a [[Sound Wave#Sawtooth Wave|sawtooth wave]] in Commodore 64 BASIC V2. | ||
− | The cymbals sound different on every [[6581|SID]] | + | The cymbals sound different on every [[6581|SID chip]] because they use SID's inconsistent [[Sound Wave#Filters|high-pass filter]].<br clear="all" /> |
===Soundmonitor (C64)=== | ===Soundmonitor (C64)=== | ||
Line 59: | Line 59: | ||
| Platform = C64 | | Platform = C64 | ||
| Game = Soundmonitor (C64) | | Game = Soundmonitor (C64) | ||
− | | Recording = {{Recording|SID| | + | | Recording = {{Recording|SID|101 - Soundmonitor - C64 - Axel F.ogg}} |
| Image = Soundmonitor - C64 - Bar.png | | Image = Soundmonitor - C64 - Bar.png | ||
| Arranger = {{Arranger|Chris Hülsbeck}} | | Arranger = {{Arranger|Chris Hülsbeck}} | ||
Line 74: | Line 74: | ||
In 1986, he programmed a music editor called [[Soundmonitor]], arranged ''Axel F'' in A minor, and sold both together to a magazine. The demo scene easily (and lazily) made further remixes. | In 1986, he programmed a music editor called [[Soundmonitor]], arranged ''Axel F'' in A minor, and sold both together to a magazine. The demo scene easily (and lazily) made further remixes. | ||
− | It sounds the same on every [[6581|SID]] | + | It sounds the same on every [[6581|SID chip]].<br clear="all" /> |
===Suicide Voyage (C64)=== | ===Suicide Voyage (C64)=== | ||
Line 81: | Line 81: | ||
| Game = Suicide Voyage (C64) | | Game = Suicide Voyage (C64) | ||
| Recording = {{Recording|SID|01 - Suicide Voyage - C64 - Axel F.ogg}} | | Recording = {{Recording|SID|01 - Suicide Voyage - C64 - Axel F.ogg}} | ||
− | | Image = | + | | Image = Suicide Voyage - C64 - Start.png |
| Arranger = {{Arranger|Thomas Schmidt}} | | Arranger = {{Arranger|Thomas Schmidt}} | ||
| Programmer = <!--[[Thomas Schmidt]]?--> | | Programmer = <!--[[Thomas Schmidt]]?--> | ||
Line 93: | Line 93: | ||
''Axel F'' is [[Commodore 64#Composition|erroneously tuned at 424 Hz]] and closest to D♯ minor. | ''Axel F'' is [[Commodore 64#Composition|erroneously tuned at 424 Hz]] and closest to D♯ minor. | ||
− | The percussion at 0:16–0:32 sounds different on every [[6581|SID]] | + | The percussion at 0:16–0:32 sounds different on every [[6581|SID chip]] because it uses SID's inconsistent [[Sound Wave#Filters|band-pass filter]].<br clear="all" /> |
===Planet Attack (A8)=== | ===Planet Attack (A8)=== | ||
Line 117: | Line 117: | ||
| Game = Beverly Hills Cop (C64) | | Game = Beverly Hills Cop (C64) | ||
| Recording = {{Recording|SID|01 - Beverly Hills Cop - C64 - Axel F.ogg}} | | Recording = {{Recording|SID|01 - Beverly Hills Cop - C64 - Axel F.ogg}} | ||
− | | Image = | + | | Image = Beverly Hills Cop - C64 - Title.png |
| Arranger = {{Arranger|David Whittaker}} | | Arranger = {{Arranger|David Whittaker}} | ||
| Programmer = [[David Whittaker]] | | Programmer = [[David Whittaker]] | ||
Line 127: | Line 127: | ||
}} | }} | ||
− | It sounds the same on every [[6581|SID]] | + | It sounds the same on every [[6581|SID chip]].<br clear="all" /> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <br clear="all" /> | ||
===Beverly Hills Cop (AMI)=== | ===Beverly Hills Cop (AMI)=== | ||
Line 151: | Line 134: | ||
| Game = Beverly Hills Cop (AMI) | | Game = Beverly Hills Cop (AMI) | ||
| Recording = {{Recording|Paula|01 - Beverly Hills Cop - AMI - Axel F.ogg}} | | Recording = {{Recording|Paula|01 - Beverly Hills Cop - AMI - Axel F.ogg}} | ||
− | | Image = | + | | Image = Beverly Hills Cop - AMI - Title.png |
| Arranger = {{Arranger|Ron Klaren}} | | Arranger = {{Arranger|Ron Klaren}} | ||
| Programmer = [[Michael Kleps]] | | Programmer = [[Michael Kleps]] | ||
Line 161: | Line 144: | ||
}} | }} | ||
− | Klaren originally arranged ''Axel F'' in 1988 and spread it in the demo scene under his handle "Master Blaster". The | + | Klaren originally arranged ''Axel F'' for fun in 1988 and spread it in the demo scene under his handle "Master Blaster". The [[MOD#Technical|songname]] is "datafetch3", all samples are from [[The Ultimate Soundtracker (AMI)]], and the driver is ''The D.O.C SoundTracker V2.0''. |
About 1½ years later, someone used it in the official game. [[David Whittaker]] is credited in the manual, probably because he did all other ports, but it makes little sense as he had his own driver. According to ExoticA, Klaren was never paid.<br clear="all" /> | About 1½ years later, someone used it in the official game. [[David Whittaker]] is credited in the manual, probably because he did all other ports, but it makes little sense as he had his own driver. According to ExoticA, Klaren was never paid.<br clear="all" /> | ||
Line 170: | Line 153: | ||
| Game = Beverly Hills Cop (AST) | | Game = Beverly Hills Cop (AST) | ||
| Recording = {{Recording|SSG|01 - Beverly Hills Cop - AST - Axel F.ogg}} | | Recording = {{Recording|SSG|01 - Beverly Hills Cop - AST - Axel F.ogg}} | ||
− | | Image = | + | | Image = Beverly Hills Cop - AST - Title.png |
| Arranger = {{Arranger|Unknown<!--David Whittaker?-->}} | | Arranger = {{Arranger|Unknown<!--David Whittaker?-->}} | ||
| Programmer = [[David Whittaker]] | | Programmer = [[David Whittaker]] | ||
Line 180: | Line 163: | ||
}} | }} | ||
− | To record one loop plus 10 seconds, the | + | To record one loop plus 10 seconds, the SNDH rip was loaded in [[foobar2000]] with [[SC68 Player]].<br clear="all" /> |
===Beverly Hills Cop (CPC)=== | ===Beverly Hills Cop (CPC)=== | ||
Line 233: | Line 216: | ||
''Axel F'' in C minor makes up 4% of an otherwise original composition, arranged using [[Soundmonitor]]. | ''Axel F'' in C minor makes up 4% of an otherwise original composition, arranged using [[Soundmonitor]]. | ||
− | It sounds the same on every [[6581|SID]] | + | It sounds the same on every [[6581|SID chip]]. In the rip, it is 5:42–6:04 of track 1.<br clear="all" /> |
===Drumeditor (C64)=== | ===Drumeditor (C64)=== | ||
Line 252: | Line 235: | ||
''Axel F'' in A minor was published as an example song with [[Drumeditor]] in a magazine. | ''Axel F'' in A minor was published as an example song with [[Drumeditor]] in a magazine. | ||
− | The reverse cymbal at 0:14 and 1:02 sounds different on every [[6581|SID]] | + | The reverse cymbal at 0:14 and 1:02 sounds different on every [[6581|SID chip]] because it uses SID's inconsistent [[Sound Wave#Filters|low-pass filter]]. All other drums are almost mute on the 8580.<br clear="all" /> |
+ | |||
+ | |||
+ | ===Twiinz! (ZXS)=== | ||
+ | {{Infobox SubSong | ||
+ | | Platform = ZXS | ||
+ | | Game = Twiinz! (ZXS) | ||
+ | | Recording = {{Recording|AY|01 - Twiinz! - ZXS - Twiinz!.ogg}} | ||
+ | | Image = | ||
+ | | Arranger = {{Arranger|Theo Develegas}} | ||
+ | | Released = 1991-07-?? | ||
+ | | Length = 07:13 | ||
+ | | BPM = | ||
+ | | Format = [[AY]] | ||
+ | | Loops = No | ||
+ | }} | ||
+ | |||
+ | The part at 1:23-1:35 incorporates a segment from the song.<br clear="all" /> | ||
===VGA-BoulderStar (DOS)=== | ===VGA-BoulderStar (DOS)=== | ||
Line 310: | Line 310: | ||
}} | }} | ||
− | The file is named BOPN.WAV (possibly short for "Brick Breaker Opener"), 11025 Hz, 8-bit, mono.<br clear="all" /> | + | The file is named <tt>BOPN.WAV</tt> (possibly short for "Brick Breaker Opener"), 11025 Hz, 8-bit, mono.<br clear="all" /> |
+ | |||
+ | ===Furball's Adventure (W16)=== | ||
+ | {{Infobox SubSong | ||
+ | | Platform = W16 | ||
+ | | Game = Furball's Adventure (W16) | ||
+ | | Recording = {{Recording|PCM|}} | ||
+ | | Image = | ||
+ | | Arranger = {{Arranger|Unknown}} | ||
+ | | Programmer = | ||
+ | | Released = 1995-??-?? | ||
+ | | Length = | ||
+ | | BPM = | ||
+ | | Format = [[MIDI]] | ||
+ | | Loops = Yes | ||
+ | }} | ||
+ | |||
+ | Plays in a cycle music (Daytime only).<br clear="all" /> | ||
===Return of the Jedi (C64)=== | ===Return of the Jedi (C64)=== | ||
Line 329: | Line 346: | ||
''Axel F'' is the second song in a medley, arranged using [[Master Composer]] and [[Commodore 64#Composition|unnoticedly tuned at 434 Hz]]. | ''Axel F'' is the second song in a medley, arranged using [[Master Composer]] and [[Commodore 64#Composition|unnoticedly tuned at 434 Hz]]. | ||
− | It sounds the same on every [[6581|SID]] | + | It sounds the same on every [[6581|SID chip]]. In the rip, it is 0:22–0:36 of track 1.<br clear="all" /> |
==Links== | ==Links== |
Latest revision as of 13:20, 26 May 2022
Axel F | ||||||
|
Axel F is the instrumental theme of all three Beverly Hills Cop movies, first viewed on December 5, 1984.
The song was so popular that several video game musicians arranged it not only for fun, but also used it in completely unrelated games. Barry Leitch's career started when a friend bet £5 he could not arrange Axel F in Electrosound 64.
Contents
- 1 Title
- 2 Composition
- 3 Games
- 3.1 Tron Construction Set (C64)
- 3.2 Rhythm Construction Set (C64)
- 3.3 Soundmonitor (C64)
- 3.4 Suicide Voyage (C64)
- 3.5 Planet Attack (A8)
- 3.6 Beverly Hills Cop (C64)
- 3.7 Beverly Hills Cop (AMI)
- 3.8 Beverly Hills Cop (AST)
- 3.9 Beverly Hills Cop (CPC)
- 3.10 Beverly Hills Cop (ZXS)
- 3.11 Das Schwert Skar (C64)
- 3.12 Drumeditor (C64)
- 3.13 Twiinz! (ZXS)
- 3.14 VGA-BoulderStar (DOS)
- 3.15 Air Rescue (A8)
- 3.16 Brick Breaker (W16)
- 3.17 Furball's Adventure (W16)
- 3.18 Return of the Jedi (C64)
- 4 Links
Title
This song is named after the movie's protagonist Axel Foley and officially spelled without period.
Composition
The original arrangement is in F minor.
Games
Tron Construction Set (C64)
Tron Construction Set (C64) | ||||||||||||
|
In-game, the melody of Axel F plays on a sawtooth wave in C minor.
It sounds the same on every SID chip.
Rhythm Construction Set (C64)
Rhythm Construction Set (C64) | ||||||||||
|
In this example song, drums are arranged in Rhythm Construction Set, and the bass of Axel F on a sawtooth wave in Commodore 64 BASIC V2.
The cymbals sound different on every SID chip because they use SID's inconsistent high-pass filter.
Soundmonitor (C64)
Soundmonitor (C64) | ||||||||||||||
|
Hülsbeck was fascinated that a song could be composed only of bass, drums and melody, and spent a long time analyzing this.
In 1986, he programmed a music editor called Soundmonitor, arranged Axel F in A minor, and sold both together to a magazine. The demo scene easily (and lazily) made further remixes.
It sounds the same on every SID chip.
Suicide Voyage (C64)
Suicide Voyage (C64) | ||||||||||||
|
Axel F is erroneously tuned at 424 Hz and closest to D♯ minor.
The percussion at 0:16–0:32 sounds different on every SID chip because it uses SID's inconsistent band-pass filter.
Planet Attack (A8)
Planet Attack (A8) | ||||||
|
Beverly Hills Cop (C64)
Beverly Hills Cop (C64) | ||||||||||||||
|
It sounds the same on every SID chip.
Beverly Hills Cop (AMI)
Beverly Hills Cop (AMI) | ||||||||
|
Klaren originally arranged Axel F for fun in 1988 and spread it in the demo scene under his handle "Master Blaster". The songname is "datafetch3", all samples are from The Ultimate Soundtracker (AMI), and the driver is The D.O.C SoundTracker V2.0.
About 1½ years later, someone used it in the official game. David Whittaker is credited in the manual, probably because he did all other ports, but it makes little sense as he had his own driver. According to ExoticA, Klaren was never paid.
Beverly Hills Cop (AST)
Beverly Hills Cop (AST) | ||||||||
|
To record one loop plus 10 seconds, the SNDH rip was loaded in foobar2000 with SC68 Player.
Beverly Hills Cop (CPC)
Beverly Hills Cop (CPC) | ||||||||
|
Beverly Hills Cop (ZXS)
Beverly Hills Cop (ZXS) | ||||||||
|
Das Schwert Skar (C64)
Das Schwert Skar (C64) | ||||||||||
|
Axel F in C minor makes up 4% of an otherwise original composition, arranged using Soundmonitor.
It sounds the same on every SID chip. In the rip, it is 5:42–6:04 of track 1.
Drumeditor (C64)
Drumeditor (C64) | ||||||||||
|
Axel F in A minor was published as an example song with Drumeditor in a magazine.
The reverse cymbal at 0:14 and 1:02 sounds different on every SID chip because it uses SID's inconsistent low-pass filter. All other drums are almost mute on the 8580.
Twiinz! (ZXS)
Twiinz! (ZXS) | ||||||||||
|
The part at 1:23-1:35 incorporates a segment from the song.
VGA-BoulderStar (DOS)
VGA-BoulderStar (DOS) | ||||||||
|
Axel F starts whenever:
- the title screen appears.
- in the menu, you select SOUNDTRACK I and then GAME START or CONTINUE.
- you press V in-game.
It stops whenever the menu appears. It never loops; you have to manually restart it.
The driver is unidentified, except that it is the same as in Spacestar (DOS). Both games were developed by Andreas Lübbers of Standsoft and published by Schenk & Horn.
Air Rescue (A8)
Air Rescue (A8) | ||||||
|
Brick Breaker (W16)
Brick Breaker (W16) | ||||||||||
|
The file is named BOPN.WAV (possibly short for "Brick Breaker Opener"), 11025 Hz, 8-bit, mono.
Furball's Adventure (W16)
Furball's Adventure (W16) | ||||||||
|
Plays in a cycle music (Daytime only).
Return of the Jedi (C64)
Return of the Jedi (C64) | ||||||||||
|
Axel F is the second song in a medley, arranged using Master Composer and unnoticedly tuned at 434 Hz.
It sounds the same on every SID chip. In the rip, it is 0:22–0:36 of track 1.
Links
- en.wikipedia.org/wiki/Axel_F - Wikipedia.
- Songs Composed By Harold Faltermeyer
- Song Titles With Official Origin
- Songs
- Songs With SID Output
- Missing Screenshot
- Songs Arranged By Unknown
- Tron Construction Set (C64)
- Rhythm Construction Set (C64)
- Songs Arranged By Chris Hülsbeck
- Soundmonitor (C64)
- Songs Arranged By Thomas Schmidt
- Suicide Voyage (C64)
- Songs With POKEY Output
- Planet Attack (A8)
- Songs Arranged By David Whittaker
- Beverly Hills Cop (C64)
- Songs With Paula Output
- Songs Arranged By Ron Klaren
- Beverly Hills Cop (AMI)
- Songs With SSG Output
- Beverly Hills Cop (AST)
- Songs With AY Output
- Beverly Hills Cop (CPC)
- Songs With PC Speaker Output
- Beverly Hills Cop (ZXS)
- Songs Arranged By Frank Schulz
- Das Schwert Skar (C64)
- Songs Arranged By Frank Hugenroth
- Songs Arranged By André Hugenroth
- Drumeditor (C64)
- Songs Arranged By Theo Develegas
- Twiinz! (ZXS)
- Songs With OPL2 Output
- Songs Arranged By Steffen Lohse
- VGA-BoulderStar (DOS)
- Air Rescue (A8)
- Songs With PCM Output
- Brick Breaker (W16)
- Furball's Adventure (W16)
- Return of the Jedi (C64)
- Non-Videogame Songs