Difference between revisions of "Axel F"

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In-game, the melody of ''Axel F'' plays on a [[Sound Wave#Sawtooth Wave|sawtooth wave]] in C minor.
 
In-game, the melody of ''Axel F'' plays on a [[Sound Wave#Sawtooth Wave|sawtooth wave]] in C minor.
  
It sounds the same on every [[6581|SID]] chip.<br clear="all" />
+
It sounds the same on every [[6581|SID chip]].<br clear="all" />
  
 
===Rhythm Construction Set (C64)===
 
===Rhythm Construction Set (C64)===
Line 53: Line 53:
 
In this example song, drums are arranged in [[Rhythm Construction Set]], and the bass of ''Axel F'' on a [[Sound Wave#Sawtooth Wave|sawtooth wave]] in Commodore 64 BASIC V2.
 
In this example song, drums are arranged in [[Rhythm Construction Set]], and the bass of ''Axel F'' on a [[Sound Wave#Sawtooth Wave|sawtooth wave]] in Commodore 64 BASIC V2.
  
The cymbals sound different on every [[6581|SID]] chip because they use SID's infamous [[Sound Wave#Filters|high-pass filter]].<br clear="all" />
+
The cymbals sound different on every [[6581|SID chip]] because they use SID's inconsistent [[Sound Wave#Filters|high-pass filter]].<br clear="all" />
  
 
===Soundmonitor (C64)===
 
===Soundmonitor (C64)===
Line 59: Line 59:
 
  | Platform  = C64
 
  | Platform  = C64
 
  | Game      = Soundmonitor (C64)
 
  | Game      = Soundmonitor (C64)
  | Recording  = {{Recording|SID|01 - Soundmonitor - C64 - Axel F.ogg}}
+
  | Recording  = {{Recording|SID|101 - Soundmonitor - C64 - Axel F.ogg}}
 
  | Image      = Soundmonitor - C64 - Bar.png
 
  | Image      = Soundmonitor - C64 - Bar.png
 
  | Arranger  = {{Arranger|Chris Hülsbeck}}
 
  | Arranger  = {{Arranger|Chris Hülsbeck}}
Line 74: Line 74:
 
In 1986, he programmed a music editor called [[Soundmonitor]], arranged ''Axel F'' in A minor, and sold both together to a magazine. The demo scene easily (and lazily) made further remixes.
 
In 1986, he programmed a music editor called [[Soundmonitor]], arranged ''Axel F'' in A minor, and sold both together to a magazine. The demo scene easily (and lazily) made further remixes.
  
It sounds the same on every [[6581|SID]] chip.<br clear="all" />
+
It sounds the same on every [[6581|SID chip]].<br clear="all" />
  
 
===Suicide Voyage (C64)===
 
===Suicide Voyage (C64)===
Line 81: Line 81:
 
  | Game      = Suicide Voyage (C64)
 
  | Game      = Suicide Voyage (C64)
 
  | Recording  = {{Recording|SID|01 - Suicide Voyage - C64 - Axel F.ogg}}
 
  | Recording  = {{Recording|SID|01 - Suicide Voyage - C64 - Axel F.ogg}}
  | Image      =  
+
  | Image      = Suicide Voyage - C64 - Start.png
 
  | Arranger  = {{Arranger|Thomas Schmidt}}
 
  | Arranger  = {{Arranger|Thomas Schmidt}}
 
  | Programmer = <!--[[Thomas Schmidt]]?-->
 
  | Programmer = <!--[[Thomas Schmidt]]?-->
Line 93: Line 93:
 
''Axel F'' is [[Commodore 64#Composition|erroneously tuned at 424 Hz]] and closest to D♯ minor.
 
''Axel F'' is [[Commodore 64#Composition|erroneously tuned at 424 Hz]] and closest to D♯ minor.
  
The percussion at 0:16–0:32 sounds different on every [[6581|SID]] chip because it uses SID's infamous [[Sound Wave#Filters|band-pass filter]].<br clear="all" />
+
The percussion at 0:16–0:32 sounds different on every [[6581|SID chip]] because it uses SID's inconsistent [[Sound Wave#Filters|band-pass filter]].<br clear="all" />
  
 
===Planet Attack (A8)===
 
===Planet Attack (A8)===
Line 117: Line 117:
 
  | Game      = Beverly Hills Cop (C64)
 
  | Game      = Beverly Hills Cop (C64)
 
  | Recording  = {{Recording|SID|01 - Beverly Hills Cop - C64 - Axel F.ogg}}
 
  | Recording  = {{Recording|SID|01 - Beverly Hills Cop - C64 - Axel F.ogg}}
  | Image      =  
+
  | Image      = Beverly Hills Cop - C64 - Title.png
 
  | Arranger  = {{Arranger|David Whittaker}}
 
  | Arranger  = {{Arranger|David Whittaker}}
 
  | Programmer = [[David Whittaker]]
 
  | Programmer = [[David Whittaker]]
Line 127: Line 127:
 
}}
 
}}
  
It sounds the same on every [[6581|SID]] chip.<br clear="all" />
+
It sounds the same on every [[6581|SID chip]].<br clear="all" />
 
 
===QBasic The Revenge of the Killer Robots from Hell (DOS)===
 
{{Infobox SubSong
 
| Platform  = DOS
 
| Game      = QBasic The Revenge of the Killer Robots from Hell (DOS)
 
| Recording  = {{Recording|Roland|Axel F.ogg}}
 
| Image      = Robots from Hell - Axel F.png
 
| Arranger  = {{Arranger|Unknown}}
 
| Programmer =
 
| Released  = 1989-??-??
 
| Length    =
 
| BPM        =
 
| Format    = [[UNK]]
 
| Loops      = Yes
 
}}
 
 
 
<br clear="all" />
 
  
 
===Beverly Hills Cop (AMI)===
 
===Beverly Hills Cop (AMI)===
Line 151: Line 134:
 
  | Game      = Beverly Hills Cop (AMI)
 
  | Game      = Beverly Hills Cop (AMI)
 
  | Recording  = {{Recording|Paula|01 - Beverly Hills Cop - AMI - Axel F.ogg}}
 
  | Recording  = {{Recording|Paula|01 - Beverly Hills Cop - AMI - Axel F.ogg}}
  | Image      =  
+
  | Image      = Beverly Hills Cop - AMI - Title.png
 
  | Arranger  = {{Arranger|Ron Klaren}}
 
  | Arranger  = {{Arranger|Ron Klaren}}
 
  | Programmer = [[Michael Kleps]]
 
  | Programmer = [[Michael Kleps]]
Line 161: Line 144:
 
}}
 
}}
  
Klaren originally arranged ''Axel F'' in 1988 and spread it in the demo scene under his handle "Master Blaster". The module is internally named "datafetch3", all samples are from [[The Ultimate Soundtracker (AMI)]], and the driver is SoundTracker V2.0.
+
Klaren originally arranged ''Axel F'' for fun in 1988 and spread it in the demo scene under his handle "Master Blaster". The [[MOD#Technical|songname]] is "datafetch3", all samples are from [[The Ultimate Soundtracker (AMI)]], and the driver is ''The D.O.C SoundTracker V2.0''.
  
 
About 1½ years later, someone used it in the official game. [[David Whittaker]] is credited in the manual, probably because he did all other ports, but it makes little sense as he had his own driver. According to ExoticA, Klaren was never paid.<br clear="all" />
 
About 1½ years later, someone used it in the official game. [[David Whittaker]] is credited in the manual, probably because he did all other ports, but it makes little sense as he had his own driver. According to ExoticA, Klaren was never paid.<br clear="all" />
Line 170: Line 153:
 
  | Game      = Beverly Hills Cop (AST)
 
  | Game      = Beverly Hills Cop (AST)
 
  | Recording  = {{Recording|SSG|01 - Beverly Hills Cop - AST - Axel F.ogg}}
 
  | Recording  = {{Recording|SSG|01 - Beverly Hills Cop - AST - Axel F.ogg}}
  | Image      =  
+
  | Image      = Beverly Hills Cop - AST - Title.png
 
  | Arranger  = {{Arranger|Unknown<!--David Whittaker?-->}}
 
  | Arranger  = {{Arranger|Unknown<!--David Whittaker?-->}}
 
  | Programmer = [[David Whittaker]]
 
  | Programmer = [[David Whittaker]]
Line 180: Line 163:
 
}}
 
}}
  
To record one loop plus 10 seconds, the SC68 rip was loaded in [[foobar2000]] with [[SC68 Player]].<br clear="all" />
+
To record one loop plus 10 seconds, the SNDH rip was loaded in [[foobar2000]] with [[SC68 Player]].<br clear="all" />
  
 
===Beverly Hills Cop (CPC)===
 
===Beverly Hills Cop (CPC)===
Line 233: Line 216:
 
''Axel F'' in C minor makes up 4% of an otherwise original composition, arranged using [[Soundmonitor]].
 
''Axel F'' in C minor makes up 4% of an otherwise original composition, arranged using [[Soundmonitor]].
  
It sounds the same on every [[6581|SID]] chip. In the rip, it is 5:42–6:04 of track 1.<br clear="all" />
+
It sounds the same on every [[6581|SID chip]]. In the rip, it is 5:42–6:04 of track 1.<br clear="all" />
  
 
===Drumeditor (C64)===
 
===Drumeditor (C64)===
Line 252: Line 235:
 
''Axel F'' in A minor was published as an example song with [[Drumeditor]] in a magazine.
 
''Axel F'' in A minor was published as an example song with [[Drumeditor]] in a magazine.
  
The reverse cymbal at 0:14 and 1:02 sounds different on every [[6581|SID]] chip because it uses SID's infamous [[Sound Wave#Filters|low-pass filter]]. All other drums are almost mute on the 8580.<br clear="all" />
+
The reverse cymbal at 0:14 and 1:02 sounds different on every [[6581|SID chip]] because it uses SID's inconsistent [[Sound Wave#Filters|low-pass filter]]. All other drums are almost mute on the 8580.<br clear="all" />
 +
 
 +
 
 +
===Twiinz! (ZXS)===
 +
{{Infobox SubSong
 +
| Platform  = ZXS
 +
| Game      = Twiinz! (ZXS)
 +
| Recording  = {{Recording|AY|01 - Twiinz! - ZXS - Twiinz!.ogg}}
 +
| Image      =
 +
| Arranger  = {{Arranger|Theo Develegas}}
 +
| Released  = 1991-07-??
 +
| Length    = 07:13
 +
| BPM        =
 +
| Format    = [[AY]]
 +
| Loops      = No
 +
}}
 +
 
 +
The part at 1:23-1:35 incorporates a segment from the song.<br clear="all" />
  
 
===VGA-BoulderStar (DOS)===
 
===VGA-BoulderStar (DOS)===
Line 310: Line 310:
 
}}
 
}}
  
The file is named BOPN.WAV (possibly short for "Brick Breaker Opener"), 11025 Hz, 8-bit, mono.<br clear="all" />
+
The file is named <tt>BOPN.WAV</tt> (possibly short for "Brick Breaker Opener"), 11025 Hz, 8-bit, mono.<br clear="all" />
 +
 
 +
===Furball's Adventure (W16)===
 +
{{Infobox SubSong
 +
| Platform  = W16
 +
| Game      = Furball's Adventure (W16)
 +
| Recording  = {{Recording|PCM|}}
 +
| Image      =
 +
| Arranger  = {{Arranger|Unknown}}
 +
| Programmer =
 +
| Released  = 1995-??-??
 +
| Length    =
 +
| BPM        =
 +
| Format    = [[MIDI]]
 +
| Loops      = Yes
 +
}}
 +
 
 +
Plays in a cycle music (Daytime only).<br clear="all" />
  
 
===Return of the Jedi (C64)===
 
===Return of the Jedi (C64)===
Line 329: Line 346:
 
''Axel F'' is the second song in a medley, arranged using [[Master Composer]] and [[Commodore 64#Composition|unnoticedly tuned at 434 Hz]].
 
''Axel F'' is the second song in a medley, arranged using [[Master Composer]] and [[Commodore 64#Composition|unnoticedly tuned at 434 Hz]].
  
It sounds the same on every [[6581|SID]] chip. In the rip, it is 0:22–0:36 of track 1.<br clear="all" />
+
It sounds the same on every [[6581|SID chip]]. In the rip, it is 0:22–0:36 of track 1.<br clear="all" />
  
 
==Links==
 
==Links==

Latest revision as of 13:20, 26 May 2022

Axel F
Composer Harold Faltermeyer
Released 1984-12-05
Title Origin Official

Axel F is the instrumental theme of all three Beverly Hills Cop movies, first viewed on December 5, 1984.

The song was so popular that several video game musicians arranged it not only for fun, but also used it in completely unrelated games. Barry Leitch's career started when a friend bet £5 he could not arrange Axel F in Electrosound 64.

Title

This song is named after the movie's protagonist Axel Foley and officially spelled without period.

Composition

The original arrangement is in F minor.

Games

Tron Construction Set (C64)

Platform - C64.png
Tron Construction Set (C64)
Output - SID.svg
Arranger Unknown
Released 1986-05-12
Length 0:10.45
BPM 94
Format SID
Loops Yes

In-game, the melody of Axel F plays on a sawtooth wave in C minor.

It sounds the same on every SID chip.

Rhythm Construction Set (C64)

Platform - C64.png
Rhythm Construction Set (C64)
Output - SID.svg
Output - SID.svg
Arranger Unknown
Programmer Georg Brandt
Released 1986-06-13
Format SID
Loops No

In this example song, drums are arranged in Rhythm Construction Set, and the bass of Axel F on a sawtooth wave in Commodore 64 BASIC V2.

The cymbals sound different on every SID chip because they use SID's inconsistent high-pass filter.

Soundmonitor (C64)

Platform - C64.png
Soundmonitor (C64)
Output - SID.svg
Soundmonitor - C64 - Bar.png
Arranger Chris Hülsbeck
Programmer Chris Hülsbeck
Released 1986-09-19
Length 1:44.77
BPM 103
Format SID
Loops Yes

Hülsbeck was fascinated that a song could be composed only of bass, drums and melody, and spent a long time analyzing this.

In 1986, he programmed a music editor called Soundmonitor, arranged Axel F in A minor, and sold both together to a magazine. The demo scene easily (and lazily) made further remixes.

It sounds the same on every SID chip.

Suicide Voyage (C64)

Platform - C64.png
Suicide Voyage (C64)
Output - SID.svg
Suicide Voyage - C64 - Start.png
Arranger Thomas Schmidt
Released 1987-0?-??
Length 2:28.38
BPM 117
Format SID
Loops Yes

Axel F is erroneously tuned at 424 Hz and closest to D♯ minor.

The percussion at 0:16–0:32 sounds different on every SID chip because it uses SID's inconsistent band-pass filter.

Planet Attack (A8)

Platform - A8.png
Planet Attack (A8)
Output - POKEY.svg
Arranger Unknown
Released 1989-??-??
Format SAP


Beverly Hills Cop (C64)

Platform - C64.png
Beverly Hills Cop (C64)
Output - SID.svg
Beverly Hills Cop - C64 - Title.png
Arranger David Whittaker
Programmer David Whittaker
Released 1989-1?-??
Length 2:10.75
BPM 117
Format SID
Loops Yes

It sounds the same on every SID chip.

Beverly Hills Cop (AMI)

Platform - AMI.png
Beverly Hills Cop (AMI)
Output - Paula.svg
Beverly Hills Cop - AMI - Title.png
Arranger Ron Klaren
Programmer Michael Kleps
Released 1990-0?-??
Format MOD

Klaren originally arranged Axel F for fun in 1988 and spread it in the demo scene under his handle "Master Blaster". The songname is "datafetch3", all samples are from The Ultimate Soundtracker (AMI), and the driver is The D.O.C SoundTracker V2.0.

About 1½ years later, someone used it in the official game. David Whittaker is credited in the manual, probably because he did all other ports, but it makes little sense as he had his own driver. According to ExoticA, Klaren was never paid.

Beverly Hills Cop (AST)

Platform - AST.png
Beverly Hills Cop (AST)
Output - SSG.svg
Beverly Hills Cop - AST - Title.png
Arranger Unknown
Programmer David Whittaker
Released 1990-0?-??
Format SNDH, SC68, YM

To record one loop plus 10 seconds, the SNDH rip was loaded in foobar2000 with SC68 Player.

Beverly Hills Cop (CPC)

Platform - CPC.png
Beverly Hills Cop (CPC)
Output - AY.svg
Arranger Unknown
Programmer David Whittaker
Released 1990-0?-??
Format YM


Beverly Hills Cop (ZXS)

Platform - ZXS.png
Beverly Hills Cop (ZXS)
Output - AY.svg
Output - PC Speaker.svg
Arranger Unknown
Programmer David Whittaker
Released 1990-0?-??
Format AY


Das Schwert Skar (C64)

Platform - C64.png
Das Schwert Skar (C64)
Output - SID.svg
Arranger Frank Schulz
Programmer Chris Hülsbeck
Released 1990-01-??
Format SID
Loops Yes

Axel F in C minor makes up 4% of an otherwise original composition, arranged using Soundmonitor.

It sounds the same on every SID chip. In the rip, it is 5:42–6:04 of track 1.

Drumeditor (C64)

Platform - C64.png
Drumeditor (C64)
Output - SID.svg
Output - SID.svg
Arranger Frank Hugenroth, André Hugenroth
Programmer Frank Hugenroth, André Hugenroth
Released 1990-01-??
Format SID
Loops Yes

Axel F in A minor was published as an example song with Drumeditor in a magazine.

The reverse cymbal at 0:14 and 1:02 sounds different on every SID chip because it uses SID's inconsistent low-pass filter. All other drums are almost mute on the 8580.


Twiinz! (ZXS)

Platform - ZXS.png
Twiinz! (ZXS)
Output - AY.svg
Arranger Theo Develegas
Released 1991-07-??
Length 07:13
Format AY
Loops No

The part at 1:23-1:35 incorporates a segment from the song.

VGA-BoulderStar (DOS)

Platform - DOS.png
VGA-BoulderStar (DOS)
Output - OPL2.svg
Arranger Steffen Lohse
Released 199?-??-??
Format UNK
Loops No

Axel F starts whenever:

  • the title screen appears.
  • in the menu, you select SOUNDTRACK I and then GAME START or CONTINUE.
  • you press V in-game.

It stops whenever the menu appears. It never loops; you have to manually restart it.

The driver is unidentified, except that it is the same as in Spacestar (DOS). Both games were developed by Andreas Lübbers of Standsoft and published by Schenk & Horn.

Air Rescue (A8)

Platform - A8.png
Air Rescue (A8)
Output - POKEY.svg
Arranger Unknown
Released 199?-??-??
Format SAP


Brick Breaker (W16)

Platform - W16.png
Brick Breaker (W16)
Output - PCM.svg
Arranger Unknown
Released 199?-??-??
Length 0:07.38
Format WAV
Loops No

The file is named BOPN.WAV (possibly short for "Brick Breaker Opener"), 11025 Hz, 8-bit, mono.

Furball's Adventure (W16)

Platform - W16.png
Furball's Adventure (W16)
Output - PCM.svg
Arranger Unknown
Released 1995-??-??
Format MIDI
Loops Yes

Plays in a cycle music (Daytime only).

Return of the Jedi (C64)

Platform - C64.png
Return of the Jedi (C64)
Output - SID.svg
Arranger Unknown
Programmer Paul Kleimeyer
Released 2013-07-2?
Format SID
Loops No

Axel F is the second song in a medley, arranged using Master Composer and unnoticedly tuned at 434 Hz.

It sounds the same on every SID chip. In the rip, it is 0:22–0:36 of track 1.

Links