Andy Brock

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Andy Brock
Andy Brock - 1.jpg
Born
Birth Place
Nationality British   UK.svg
Aliases
  • Andrew Brock

Andy Brock is a British composer and sound designer who has been creating music and sound for video games ever since the 90's. Andy attended Plymouth University and Croydon College. His video game music career started in the December of 1992, when he worked for Probe Software as a composer and sound effects designer. A little over a year later, he left Probe Software and joined Acclaim Studios London in 1994. He also wrote music and sound for their games until October 1999, where he moved to the USA in Austin, Texas and started working for their Austin division. He stayed there until September 2004. That same time, he opened up his own studio to be a freelance composer. He closed it up four months later in December. In January 2005, he joined NCSoft. He stayed there for three years until he left in October 2008. He then worked at Vigil Games since then until just recently. He now currently works at Blizzard Entertainment as a senior sound designer.


Music Composition

SNES

Andy had this to say about his T2: Arcade Game SNES music: I had to learn it by ear, there were no midi files or sheet music available. I had a DAT tape of every piece of music and sound effect from the arcade machine sound memory. This was in the days before PC-based sample editor programs of course... Nowadays I'd recommend time stretching out difficult sections of the original music out so you can follow what's happening better. T2 Arcade had a lot of 8-op FM type sounds basically imitating a kind of pseudo guitar rock type soundtrack. As far as the instrument samples for T2... We had a Yamaha SY77 in the studio, and I think I sampled some sounds from that, and probably got the rest from the Roland W30 sampler we had in-house too. They were not from the arcade machine itself directly, but I tried to get as close as possible to it. The music software I used was prorietary-written by a Probe inhouse programmer. It used MIDI data and basically triggered samples stored i nthe game sound data banks. I think I had 120 KB for T2 SEems reidiculous now, but the music data, sound effects and instrument samples all had to fit into it.

Gameography

Released

Title

Sample

1994/??/?? Hurricanes (SNES)
1994/??/?? T2: The Arcade Game (SNES)
1995/??/?? Batman Forever (GG)
1995/??/?? Batman Forever (SNES)
1995/??/?? F1 World Championship Edition (SNES)
1995/??/?? FIFA Soccer 96 (32X)
1995/??/?? FIFA Soccer 96 (SNES)
1995/??/?? Judge Dredd (GG)
1995/??/?? Judge Dredd (SNES)
1995/??/?? Primal Rage (GEN)
1995/??/?? Primal Rage (GG)
1995/??/?? Stargate (SNES)
1995/07/?? Primal Rage (GB)
1995/08/?? Batman Returns (GB)
1996/??/?? Bugs Bunny in Double Trouble (GEN)
1996/??/?? Bugs Bunny in Double Trouble (GG)
1998/02/?? Bust-A-Move 2 Arcade Edition (GB)
1998/04/30 Forsaken 64 (N64)
1998/04/30 Forsaken (PS)
1998/07/31 Batman & Robin (PS)
1999/11/30 Armorines: Project S.W.A.R.M. (PS)

Links