Difference between revisions of "Andy Brock"
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==Music Composition== | ==Music Composition== | ||
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+ | Andy said this about creating music for the Game Boy: | ||
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|I created music and sound for the Gameboy at Probe using their proprietary 8/16 bit multi-format audio engine, IMED. It supported SNES, Genesis, Gameboy and Gamegear. Carl Muller had written the original single format SNES one, but a programmer called [[Edward Haynes|Ed]] (I forget his surname) wrote the multi-format IMED tool (hence 'I'm Ed'). I don't remember if any code was shared between the two engines. IMED was developed further by a programmer called David Shea after Ed left Probe. | |I created music and sound for the Gameboy at Probe using their proprietary 8/16 bit multi-format audio engine, IMED. It supported SNES, Genesis, Gameboy and Gamegear. Carl Muller had written the original single format SNES one, but a programmer called [[Edward Haynes|Ed]] (I forget his surname) wrote the multi-format IMED tool (hence 'I'm Ed'). I don't remember if any code was shared between the two engines. IMED was developed further by a programmer called David Shea after Ed left Probe. |
Revision as of 05:47, 22 September 2020
Andrew P. Brock | ||||||||
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Andy Brock is a British composer and sound designer who has been creating music and sound for video games ever since the 90's. Andy attended Plymouth University and Croydon College. His video game music career started in the December of 1992, when he worked for Probe Software as a composer and sound effects designer. A little over a year later, he left Probe Software and joined Acclaim Studios London in 1994. He also wrote music and sound for their games until October 1999, where he moved to the USA in Austin, Texas and started working for their Austin division. He stayed there until September 2004. That same time, he opened up his own studio to be a freelance composer. He closed it up four months later in December. In January 2005, he joined NCSoft. He stayed there for three years until he left in October 2008. He then worked at Vigil Games since then until June 2012. Ever since July 2012, he has been working at Blizzard Entertainment as a senior sound designer.
Music Composition
Game Boy
Andy said this about creating music for the Game Boy:
SNES
Andy had this to say about his T2: Arcade Game SNES music:
Gameography
Picture Gallery
Links
- LinkedIn: [1]