Difference between revisions of "Amiga"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
m (Removed the qualification of the Amiga as "superior" to DOS machines, as it is not objective.)
Line 9: Line 9:
 
}}
 
}}
  
The [[Commodore]] '''''Amiga''''' is the successor to the popular [[Commodore 64]]. The first model was released in 1985. The Amiga 500 model was the best selling home computer of the late 1980s. The Amiga featured better graphics and sound than its competitors, sported a graphical user interface, and true multitasking. Unfortunately, [[DOS]] ended up winning over the PC market, and the superior Amiga couldn't keep Commodore from going out of business.
+
The [[Commodore]] '''''Amiga''''' is the successor to the popular [[Commodore 64]]. The first model was released in 1985. The Amiga 500 model was the best selling home computer of the late 1980s. The Amiga featured better graphics and sound than its competitors, sported a graphical user interface, and true multitasking. Unfortunately, [[DOS]] ended up winning over the PC market, and the Amiga couldn't keep Commodore from going out of business.
  
 
==Games==
 
==Games==

Revision as of 21:23, 23 October 2020

Platform - AMI.png
Amiga
Amiga.jpg
Released: 1985-??-??
Discontinued: 1993-??-??
Developer: Commodore
Type: Hardware & Software

The Commodore Amiga is the successor to the popular Commodore 64. The first model was released in 1985. The Amiga 500 model was the best selling home computer of the late 1980s. The Amiga featured better graphics and sound than its competitors, sported a graphical user interface, and true multitasking. Unfortunately, DOS ended up winning over the PC market, and the Amiga couldn't keep Commodore from going out of business.

Games

Models

Music and Sound

The Amiga used the Paula chip, which uses four sound channels, two for the left speaker, and two for the right to give stereo output. With the sampled instrument capabilities, some composers took advantage of the chip to make a chord as one sampled instrument so it would sound like the Amiga was playing more than four instruments at the same time.

Music for games was usually written in MOD format, but sometimes could be different file names due to the software being used or the composers programming their own sound driver. There were many other custom engines and tracker formats like DL (David Lowe), DW (David Whittaker), JT (Jeroen Tel), HIP, HIPC (both Jochen Hippel), MC (Mark Cooksey), OKT, WB (Wally Beben) and so on; only MOD and IFF are in use nowadays.

The Amiga has two kinds of RAM: Samples must be in the Chip RAM as Paula can access only that. Notes and code should be in the Fast RAM as the CPU can indeed access it faster. This is one reason why in some formats, samples are in a separate file from the rest.

There are two universal ripping formats for Amiga - CUST and SC68, but they don't cover most of the games.

Missing

All Amiga games can be ripped in CUST or SC68 format; many of them have these rips, or rips in custom formats like DL, DW, JT, MC, MOD, OKT and so on. But there are still many known Amiga games that don't have any known rip even in custom formats, or have incomplete rips; here is the list of them:

Links