Difference between revisions of "Allister Brimble"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
(SNES)
(32 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{Infobox Composer
 
{{Infobox Composer
| Name        = Allister Morten Brimble
+
| Name        = Allister Mark Brimble
| Picture    = Allister_Brimble_-_1.jpg
+
| Picture    = Allister Brimble - 1.jpg
| Born        = 1970-11-29
+
| Born        = 1970-11-29
| BirthPlace  =  
+
| BirthPlace  =  
| Nationality = British
+
| Nationality = English
| Aliases    = The Demon, Alistair Brimble
+
| Aliases    = The Demon<br />Alistair Brimble<br />Gameboyaudio<br />AudioArts<br />Full Fat Productions
| Flag        = UK
+
| Flag        = UK
| Website    = www.orchestralmedia.co.uk
+
| Website    = www.orchestralmedia.co.uk
 
}}
 
}}
  
'''''Allister Brimble''''' is a British musician famous for his C64 and Amiga music. He started with piano lessons at age 7. For his birthday, he received a Sinclair Spectrum computer and immediately started learning BASIC from magazines. Allister felt very confined to writing music on it because of its limited sound capabilities. He later sold his Spectrum in 1986 to buy the new and improved ZX Spectrum which came with Glider Rider with music composed by [[David Whittaker]]. Brimble was mesmerized by David's work and Allister continued learning music programming on the ZX Spectrum. Later, he got a Commodore 64 and sent some of his music demos to [[Elite]], but they rejected his music. Even worse, is that one of his family members died. Fortunately for Allister, he received 100 pounds from the will. With the money, Allister sold his previous computers in order to buy a Commodore Amiga. He started using [[Sonix]] and [[SoundTracker]]. He then sent his music as public domain to 17BIT Software. This led to Allister's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Allister began working for Codemasters in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Allister composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day.
+
'''''Allister Brimble''''' is an English musician famous for his C64 and Amiga music.
  
Allister's favorite computer for writing music is the Commodore Amiga.
+
Brimble started with piano lessons at age 7. For his birthday, he received a [[ZX Spectrum|Sinclair ZX Spectrum 48K]] computer and immediately started learning BASIC from magazines. Brimble felt very confined to writing music on it because of its limited sound capabilities. He sold his Spectrum in 1986 to buy the new and improved ZX Spectrum 128 which came with [[Glider Rider (ZXS)]], scored by [[David Whittaker]]. Brimble was mesmerized by Whittaker's work and continued learning music programming on the Spectrum. Later, he got a [[Commodore 64]] and sent some of his music demos to [[Elite Systems]], but they rejected his music. Even worse, one of his family members died. However, he received 100 pounds from the will. With the money, Brimble sold his previous computers in order to buy a [[Amiga|Commodore Amiga]]. He started using [[Sonix]] and [[SoundTracker]]. He then sent his music as public domain to 17BIT Software. This led to Brimble's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Brimble began working for [[Codemasters]] in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Brimble composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day.
  
==Music Composition==
+
Brimble's favorite computer for writing music is the Commodore Amiga.
===AMI===
+
 
 +
==Music Development==
 +
===Amiga===
 
{{Template: Quote
 
{{Template: Quote
 
|For most of my games I used pro-tracker and for a few I used Soundmon 2.0. The samples were taken from synths I had as well as a few ripped from other soundtracker mods  I still compose in the same way today for the Nintendo DS}}
 
|For most of my games I used pro-tracker and for a few I used Soundmon 2.0. The samples were taken from synths I had as well as a few ripped from other soundtracker mods  I still compose in the same way today for the Nintendo DS}}
  
===GEN===
+
===Commodore 64===
Allister used [[GEMS]].
+
First, Brimble used [[Ariston]], and later, a driver and editor written for him by his friend [[Michael Delaney]].
 +
 
 +
===Game Boy Color===
 +
For some reason, for most of the Game Boy Color games he worked on, Brimble went by the handle [[AudioArts]]. He also did music for [[Full Fat Productions]] who would sometimes do audio for other companies. As a result, Brimble also used the company's name as an alias.
 +
 
 +
Brimble used a sound driver by [[Michael Delaney]].
 +
 
 +
For Chicken Run, Brimble began experimenting with  the Micheal Delaney sound driver. He had this to say about the process of arranging the movie’s soundtrack for the game:
 +
 
 +
{{Template:Quote| I did them all by ear but in 3 or 4 note polyphony, so I had to create lots of different chords out of fast single channel arpeggio's.}}
 +
 
 +
In some of Chicken Run’s music, an audible whistle sound can be heard. Brimble acknowledged this, saying:
 +
 
 +
{{Template:Quote| I recorded myself whistling, then extracted a single cycle of the waveform and used the redefinable waveform to play it. Then I added pitch slide at start & vibrato & volume effects.}}
 +
 
 +
 
 +
{{Template:Quote|...When I say a sample it's only a 16 byte looping waveform but cut from a whistle sample.}}
 +
 
 +
===Genesis===
 +
Brimble used [[GEMS]].
  
 
===NES===
 
===NES===
Allister originally wrote his music in assembly but later made a tracker program that converted his compositions to [[Gavin Raeburn]]'s sound driver.
+
Brimble originally wrote his music in assembly but later made a tracker program that converted his compositions to [[Gavin Raeburn]]'s sound driver.
  
 
===SNES===
 
===SNES===
For Toy Story, Allister used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP.
+
For Toy Story, Brimble used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP. He borrowed [[David Whittaker]]'s sound driver for his first few SNES games, before programming his own driver later on.
  
 
==Gameography==
 
==Gameography==
{| class="wikitable" |
+
Brimble's official portfolio can be found here: http://www.allisterbrimble.com/allister_portfolio.pdf
 +
{| class="wikitable"
 
! Released
 
! Released
 
! Title
 
! Title
Line 489: Line 511:
 
| [[Toy Story (GEN)]]
 
| [[Toy Story (GEN)]]
 
| Sound Design and Music Implementation
 
| Sound Design and Music Implementation
 +
|-
 +
| 1997-10-??
 +
| [[Ken Griffey Jr. Presents Major League Baseball (GB)]]
 +
| Arranger?
 +
|-
 +
| 1998-02-28
 +
| [[Pitfall Beyond the Jungle (GBC)]]
 +
| Sound Effects
 
|-
 
|-
 
| 1999-??-??
 
| 1999-??-??
 
| [[RollerCoaster Tycoon (W16)]]
 
| [[RollerCoaster Tycoon (W16)]]
 
|  
 
|  
 +
|-
 +
| 1999-12-01
 +
| [[Cool Bricks (GBC)]]
 +
|
 +
|-
 +
| 2000-01-??
 +
| [[Ghosts’n’Goblins (GBC)]]
 +
|
 +
|-
 +
| 2000-05-??
 +
| [[Casper (GBC)]]
 +
|
 +
|-
 +
| 2000-05-18
 +
| [[Toobin (GBC)]]
 +
|
 +
|-
 +
| 2000-10-18
 +
| [[Magic Drop (GBC)]]
 +
|
 +
|-
 +
| 2000-10-24
 +
| [[Microsoft: The 6in1 Puzzle Collection Entertainment Pack (GBC)]]
 +
|
 +
|-
 +
| 2000-11-22
 +
| [[102 Dalmatians: Puppies to the Rescue (GBC)]]
 +
|
 +
|-
 +
| 2000-11-24
 +
| [[Chicken Run (GBC)]]
 +
|
 +
|-
 +
| 2000-11-29
 +
| [[Road Rash (GBC)]]
 +
|
 +
|-
 +
| 2000-12-08
 +
| [[Tom and Jerry in Mouse Attacks (GBC)]]
 +
|
 +
|-
 +
| 2000-12-??
 +
| [[3-D Ultra Pinball: Thrillride (GBC)]]
 +
|
 +
|-
 +
| 2000-12-??
 +
| [[Flintstones Burgertime in Bedrock (GBC)]]
 +
|
 +
|-
 +
| 2001-??-??
 +
| [[Mr Nutz (GBA)]]
 +
|
 +
|-
 +
| 2001-02-11
 +
| [[Lucky Luke: Wanted (GBA)]]
 +
|
 +
|-
 +
| 2001-06-12
 +
| [[Planet Monsters (GBA)]]
 +
|
 +
|-
 +
| 2001-06-15
 +
| [[Tootuff (GBC)]]
 +
|
 +
|-
 +
| 2001-10-28
 +
| [[Doom (GBA)]]
 +
|
 +
|-
 +
| 2001-11-13
 +
| [[Cubix Race’n’Robots (GBC)]]
 +
|
 +
|-
 +
| 2001-11-15
 +
| [[Tony Hawk’s Pro Skater 3 (GBC)]]
 +
|
 +
|-
 +
| 2001-11-30
 +
| [[Santa Claus Jr (GBC)]]
 +
|
 +
|-
 +
| 2002-02-08
 +
| [[The Nations: Land of Legends (GBC)]]
 +
|
 +
|-
 +
| 2002-09-16
 +
| [[Egg Mania (GBA)]]
 +
|
 
|-
 
|-
 
| 2002-10-15
 
| 2002-10-15
 
| [[RollerCoaster Tycoon 2 (W16)]] (ローラーコースタータイクーン2)
 
| [[RollerCoaster Tycoon 2 (W16)]] (ローラーコースタータイクーン2)
 
|  
 
|  
 +
|-
 +
| 2002-11-20
 +
| [[Antz Extreme Racing (GBA)]]
 +
|
 +
|-
 +
| 2002-??-??
 +
| [[V.I.P. (GBA)]]
 +
|
 +
|-
 +
| 2002-10-29
 +
| [[Masters of the Universe: Power of Grayskull (GBA)]]
 +
| Music
 
|-
 
|-
 
| 2003-05-08
 
| 2003-05-08
 
| [[RollerCoaster Tycoon Deluxe (W16)]]
 
| [[RollerCoaster Tycoon Deluxe (W16)]]
 
|  
 
|  
 +
|-
 +
| 2003-11-17
 +
| [[Medal of Honor: Infiltrator (GBA)]]
 +
|
 
|-
 
|-
 
| 2003-11-18
 
| 2003-11-18
 
| [[¡Mucha Lucha!: Mascaritas of the Lost Code (GBA)]]
 
| [[¡Mucha Lucha!: Mascaritas of the Lost Code (GBA)]]
 
|  
 
|  
 +
|-
 +
| 2004-06-18
 +
| [[Asterix and Obelix XXL (GBA)]]
 +
|
 +
|-
 +
| 2005-??-??
 +
| [[Driver 3 (GBA)]]
 +
|
 +
|-
 +
| 2006-05-10
 +
| [[Garfield and his nine lives (GBA)]]
 +
|
 +
|-
 +
| 2008-08-05
 +
| [[GRID (NDS)]]
 +
|
 +
|-
 +
| 2016-11-08
 +
| [[Cartoon Network: Battle Crashers (PS4)]]
 +
|
 +
|-
 +
| 2017-10-31
 +
| [[Cartoon Network: Battle Crashers (NS)]]
 +
|
 
|-
 
|-
 
| Unreleased
 
| Unreleased
Line 514: Line 672:
 
|  
 
|  
 
|}
 
|}
 +
 +
==Aliases==
 +
When Allister did the music for Game Boy games, he usually went by the moniker [[AudioArts]]. This was an alias for a group he ran with [[Will Davis]], and [[Michael Delaney]].
 +
 +
In '''Flinstones: Burgertime in Bedrock''', he is credited as [[Full Fat Productions]], a game development studio. It is suspected that AudioArts provided audio to Full Fat Productions, who in turn provided audio to the main developer, hence the credit to Full Fat Productions.
 +
 +
He also went by the moniker Gameboyaudio.com once, but because the Game Boy name belonged to Nintendo, they told him to change the name.
  
 
==Picture Gallery==
 
==Picture Gallery==
 
<gallery>
 
<gallery>
File:Allister_Brimble_-_1.jpg|Unknown Source.
+
Allister Brimble - 3.jpg|From remix64 interview site.
File:Allister_Brimble_-_2.jpg|Unknown Source.
+
Allister Brimble - 1.jpg|From exotica site.
 +
Allister Brimble - 2.jpg|From exotica site.
 +
Allister Brimble - 4.jpg|Unknown Source.
 
</gallery>
 
</gallery>
  
 
==Links==
 
==Links==
* [http://www.exotica.org.uk/wiki/Allister_Brimble exotica.org.uk/wiki/Allister_Brimble] - Amiga Gameography.
+
* [https://www.mobygames.com/developer/sheet/view/developerId,790/ mobygames.com/developer/sheet/view/developerId,790/] - MobyGames.
* [http://www.youtube.com/watch?v=r462-FSOKDc youtube.com/watch?v=r462-FSOKDc] - Video Interview.
+
* [https://www.facebook.com/allister.brimble facebook.com/allister.brimble] - Facebook.
* [http://www.orchestralmedia.co.uk/wp-content/uploads/orchestramediaportfolio.pdf orchestralmedia.co.uk/wp-content/uploads/orchestramediaportfolio.pdf] - Official Gameography.
+
* [https://www.exotica.org.uk/wiki/Allister_Brimble exotica.org.uk/wiki/Allister_Brimble] - Amiga Gameography.
 +
* [https://www.remix64.com/interviews/interview-allister-brimble.html remix64.com/interviews/interview-allister-brimble.html] - Interview from June 13, 2001.
 +
* [http://www.c64.com/?type=4&id=12 c64.com/?type=4&id=12] - Interview from December 8, 2010.
 +
* [https://www.kultboy.com/Allister-Brimble-Interview/42/ kultboy.com/Allister-Brimble-Interview/42/] - Interview from November 7, 2013.
 +
* [https://www.youtube.com/watch?v=r462-FSOKDc youtube.com/watch?v=r462-FSOKDc] - Video Interview.
 +
* [https://www.youtube.com/watch?v=I-21xKX-8_0 youtube.com/watch?v=I-21xKX-8_0] - Video Interview.
  
  

Revision as of 05:58, 21 December 2020

Allister Mark Brimble
Allister Brimble - 1.jpg
Born 1970-11-29
Birth Place
Nationality English   UK.svg
Aliases The Demon
Alistair Brimble
Gameboyaudio
AudioArts
Full Fat Productions
Website www.orchestralmedia.co.uk

Allister Brimble is an English musician famous for his C64 and Amiga music.

Brimble started with piano lessons at age 7. For his birthday, he received a Sinclair ZX Spectrum 48K computer and immediately started learning BASIC from magazines. Brimble felt very confined to writing music on it because of its limited sound capabilities. He sold his Spectrum in 1986 to buy the new and improved ZX Spectrum 128 which came with Glider Rider (ZXS), scored by David Whittaker. Brimble was mesmerized by Whittaker's work and continued learning music programming on the Spectrum. Later, he got a Commodore 64 and sent some of his music demos to Elite Systems, but they rejected his music. Even worse, one of his family members died. However, he received 100 pounds from the will. With the money, Brimble sold his previous computers in order to buy a Commodore Amiga. He started using Sonix and SoundTracker. He then sent his music as public domain to 17BIT Software. This led to Brimble's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Brimble began working for Codemasters in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Brimble composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day.

Brimble's favorite computer for writing music is the Commodore Amiga.

Music Development

Amiga

For most of my games I used pro-tracker and for a few I used Soundmon 2.0. The samples were taken from synths I had as well as a few ripped from other soundtracker mods I still compose in the same way today for the Nintendo DS

Commodore 64

First, Brimble used Ariston, and later, a driver and editor written for him by his friend Michael Delaney.

Game Boy Color

For some reason, for most of the Game Boy Color games he worked on, Brimble went by the handle AudioArts. He also did music for Full Fat Productions who would sometimes do audio for other companies. As a result, Brimble also used the company's name as an alias.

Brimble used a sound driver by Michael Delaney.

For Chicken Run, Brimble began experimenting with the Micheal Delaney sound driver. He had this to say about the process of arranging the movie’s soundtrack for the game:

I did them all by ear but in 3 or 4 note polyphony, so I had to create lots of different chords out of fast single channel arpeggio's.

In some of Chicken Run’s music, an audible whistle sound can be heard. Brimble acknowledged this, saying:

I recorded myself whistling, then extracted a single cycle of the waveform and used the redefinable waveform to play it. Then I added pitch slide at start & vibrato & volume effects.


...When I say a sample it's only a 16 byte looping waveform but cut from a whistle sample.

Genesis

Brimble used GEMS.

NES

Brimble originally wrote his music in assembly but later made a tracker program that converted his compositions to Gavin Raeburn's sound driver.

SNES

For Toy Story, Brimble used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP. He borrowed David Whittaker's sound driver for his first few SNES games, before programming his own driver later on.

Gameography

Brimble's official portfolio can be found here: http://www.allisterbrimble.com/allister_portfolio.pdf

Released Title Listen
1989-??-?? Nitro Boost Challenge (AMI)
1989-??-?? Rock Star Ate My Hamster (AMI)
1989-??-?? Terry's Big Adventure (AMI)
1989-??-?? Thunderbirds (AMI)
1989-??-?? Time Soldier (AMI)
1989-??-?? Treasure Island Dizzy (AMI)
1990-??-?? Italy 1990 (AMI)
1990-??-?? Kamikaze (AMI)
1990-??-?? Miami Chase (AMI)
1990-??-?? MIG-29 Soviet Fighter (AMI)
1990-??-?? SAS Combat Simulator (AMI)
1990-??-?? Spellfire the Sorcerer (AMI)
1990-??-?? Wacky Darts (AMI)
1991-??-?? Alien Breed (AMI)
1991-??-?? CJ's Elephant Antics (AMI)
1991-??-?? CJ in the USA (ZXS)
1991-??-?? Dizzy Down the Rapids (ZXS)
1991-??-?? Dizzy, Prince of the YolkFolk (ZXS)
1991-??-?? Fast Food (AMI)
1991-??-?? Full Contact (AMI)
1991-??-?? Kwik Snax (AMI)
1991-??-?? Linus Spacehead's Cosmic Crusade (NES)
1991-??-?? Mean Machine (AMI)
1991-??-?? Pro Boxing Simulator (AMI)
1991-??-?? Quattro Adventure: Boomerang Kid (NES)
1991-??-?? Quattro Sports: Baseball Pros (NES)
1991-??-?? Quattro Sports: Soccer Simulator (NES)
1991-??-?? Seymour Goes To Hollywood (AMI)
1991-??-?? Sky High Stuntman (AMI)
1991-??-?? Slightly Magic (AMI)
1991-??-?? Slightly Magic (ZXS)
1991-??-?? Spellbound Dizzy (ZXS)
1991-??-?? Super Grand Prix (AMI)
1991-??-?? The Sword and the Rose (AMI)
1991-??-?? T2: The Arcade Game (SMS)
1992-??-?? 1st Division Manager (AMI)
1992-??-?? Agony (AMI)
1992-??-?? Alien Breed: Special Addition (AMI)
1992-??-?? Assassin (AMI)
1992-??-?? Big Nose Freaks Out (NES)
1992-??-?? Cue Boy (ZXS)
1992-??-?? DJ Puff (ZXS)
1992-??-?? Dojo Dan (AMI)
1992-??-?? Grell and Fella (ZXS)
1992-??-?? Indy Heat (AMI)
1992-??-?? Project-X (AMI)
1992-??-?? Robin Hood: Legend Quest (AMI)
1992-??-?? Sergeant Seymour Robotcop (ZXS)
1992-??-?? Space Gun (AMI)
1992-??-?? Spellbound Dizzy (AMI)
1992-??-?? Superfrog (AMI)
1992-??-?? Super Seymour Saves the Planet (AMI)
1992-??-?? Troddlers (AMI)
1992-??-?? Waggle-O-Mania!!! (AMI)
1992-??-?? Wild West Seymour (ZXS)
1993-??-?? Alien Breed II: The Horror Continues (AMI)
1993-??-?? ATR: All-Terrain Racing (AMI)
1993-??-?? Apache (AMI)
1993-??-?? Assassin: Special Edition (AMI)
1993-??-?? Big Nose the Caveman (AMI)
1993-??-?? Body Blows (AMI)
1993-??-?? Body Blows Galactic (AMI)
1993-??-?? Championship Manager '93 (AMI)
1993-??-?? Colonization (AMI)
1993-??-?? The Fantastic Adventures of Dizzy (NES)
1993-??-?? Goal! (AMI)
1993-??-?? Impossible Mission 2025: The Special Edition (AMI)
1993-??-?? The Lost Vikings (AMI)
1993-??-?? Mortal Kombat (AMI)
1993-??-?? Overdrive (AMI)
1993-??-?? Project-X: Revised Edition (AMI)
1993-??-?? Star Trek: 25th Anniversary (AMI)
1993-??-?? Subwar 2050 (AMI)
1993-??-?? T2: The Arcade Game (AMI)
1993-??-?? T2: The Arcade Game (GG) (T2:ザ・アーケードゲーム)
1993-??-?? Troddlers (SNES)
1993-11-?? The Lawnmower Man (SNES) (バーチャルウォーズ)
1994-??-?? Alien Breed: Tower Assault (AMI)
1994-??-?? Arcade Pool (AMI)
1994-??-?? Arcade Pool (CD32)
1994-??-?? Arcade Snooker (AMI)
1994-??-?? Body Blows: AGA (AMI)
1994-??-?? Bubble and Squeak (AMI)
1994-??-?? Bubble and Squeak (CD32)
1994-??-?? Bubble and Squeak (GEN) Composer
1994-??-?? Cannon Fodder (GEN)
1994-??-?? Cannon Fodder (SNES)
1994-??-?? Championship Manager '94 (AMI)
1994-??-?? Dino Dini's Soccer (GEN)
1994-??-?? Dungeon Master II: The Legend of Skullkeep (AMI)
1994-??-?? Fields of Glory (AMI)
1994-??-?? Impossible Mission 2025: The Special Edition (CD32)
1994-??-?? Jimmy White's Whirlwind Snooker (SMD) Sound Programmer
1994-??-?? The Lawnmower Man (GEN)
1994-??-?? The Lion King (AMI)
1994-??-?? Mortal Kombat II (AMI)
1994-??-?? Spider-Man and the X-Men in Arcade's Revenge (GG)
1994-??-?? Tinhead (SNES)
1994-??-?? Ultimate Body Blows (CD32)
1994-??-?? Waggle-O-Mania 2 (AMI)
1994-??-?? Zeewolf (AMI)
1994-08-?? Elite Soccer (SNES) (ワールドカップストライカー)
1994-09-?? Spider-Man & Venom: Maximum Carnage (SNES)
1994-12-?? Street Racer (SNES) (ストリートレーサー)
1995-??-?? Kingpin: Arcade Sports Bowling (CD32)
1995-??-?? Mr. Tuff (SNES)
1995-??-?? Pinocchio (GEN)
1995-??-?? Primal Rage (AMI)
1995-??-?? Super Loopz (AMI)
1995-??-?? Zeewolf 2: Wild Justice (AMI)
1995-02-23 Dragon: The Bruce Lee Story (SNES)
1995-12-?? Toy Story (SNES) (トイ ストーリー) Sound Design and Music Implementation
1996-??-?? Pinocchio (SNES) (ピノキオ)
1996-04-25 Toy Story (GEN) Sound Design and Music Implementation
1997-10-?? Ken Griffey Jr. Presents Major League Baseball (GB) Arranger?
1998-02-28 Pitfall Beyond the Jungle (GBC) Sound Effects
1999-??-?? RollerCoaster Tycoon (W16)
1999-12-01 Cool Bricks (GBC)
2000-01-?? Ghosts’n’Goblins (GBC)
2000-05-?? Casper (GBC)
2000-05-18 Toobin (GBC)
2000-10-18 Magic Drop (GBC)
2000-10-24 Microsoft: The 6in1 Puzzle Collection Entertainment Pack (GBC)
2000-11-22 102 Dalmatians: Puppies to the Rescue (GBC)
2000-11-24 Chicken Run (GBC)
2000-11-29 Road Rash (GBC)
2000-12-08 Tom and Jerry in Mouse Attacks (GBC)
2000-12-?? 3-D Ultra Pinball: Thrillride (GBC)
2000-12-?? Flintstones Burgertime in Bedrock (GBC)
2001-??-?? Mr Nutz (GBA)
2001-02-11 Lucky Luke: Wanted (GBA)
2001-06-12 Planet Monsters (GBA)
2001-06-15 Tootuff (GBC)
2001-10-28 Doom (GBA)
2001-11-13 Cubix Race’n’Robots (GBC)
2001-11-15 Tony Hawk’s Pro Skater 3 (GBC)
2001-11-30 Santa Claus Jr (GBC)
2002-02-08 The Nations: Land of Legends (GBC)
2002-09-16 Egg Mania (GBA)
2002-10-15 RollerCoaster Tycoon 2 (W16) (ローラーコースタータイクーン2)
2002-11-20 Antz Extreme Racing (GBA)
2002-??-?? V.I.P. (GBA)
2002-10-29 Masters of the Universe: Power of Grayskull (GBA) Music
2003-05-08 RollerCoaster Tycoon Deluxe (W16)
2003-11-17 Medal of Honor: Infiltrator (GBA)
2003-11-18 ¡Mucha Lucha!: Mascaritas of the Lost Code (GBA)
2004-06-18 Asterix and Obelix XXL (GBA)
2005-??-?? Driver 3 (GBA)
2006-05-10 Garfield and his nine lives (GBA)
2008-08-05 GRID (NDS)
2016-11-08 Cartoon Network: Battle Crashers (PS4)
2017-10-31 Cartoon Network: Battle Crashers (NS)
Unreleased Road Runner (GG)
Unreleased Road Runner (SMS)

Aliases

When Allister did the music for Game Boy games, he usually went by the moniker AudioArts. This was an alias for a group he ran with Will Davis, and Michael Delaney.

In Flinstones: Burgertime in Bedrock, he is credited as Full Fat Productions, a game development studio. It is suspected that AudioArts provided audio to Full Fat Productions, who in turn provided audio to the main developer, hence the credit to Full Fat Productions.

He also went by the moniker Gameboyaudio.com once, but because the Game Boy name belonged to Nintendo, they told him to change the name.

Picture Gallery

Links