Difference between revisions of "Allister Brimble"
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{{Infobox Composer | {{Infobox Composer | ||
− | | Name = Allister | + | | Name = Allister Mark Brimble |
− | | Picture = | + | | Picture = Allister Brimble - 1.jpg |
− | | Born = 1970-11-29 | + | | Born = 1970-11-29 |
− | | BirthPlace = | + | | BirthPlace = |
− | | Nationality = | + | | Nationality = English |
− | | Aliases = The Demon | + | | Aliases = The Demon<br />Alistair Brimble<br />Gameboyaudio<br />AudioArts<br />Full Fat Productions |
− | | Flag = UK | + | | Flag = UK |
− | | Website = www.orchestralmedia.co.uk | + | | Website = www.orchestralmedia.co.uk |
}} | }} | ||
− | '''''Allister Brimble''''' is | + | '''''Allister Brimble''''' is an English musician famous for his C64 and Amiga music. |
− | + | Brimble started with piano lessons at age 7. For his birthday, he received a [[ZX Spectrum|Sinclair ZX Spectrum 48K]] computer and immediately started learning BASIC from magazines. Brimble felt very confined to writing music on it because of its limited sound capabilities. He sold his Spectrum in 1986 to buy the new and improved ZX Spectrum 128 which came with [[Glider Rider (ZXS)]], scored by [[David Whittaker]]. Brimble was mesmerized by Whittaker's work and continued learning music programming on the Spectrum. Later, he got a [[Commodore 64]] and sent some of his music demos to [[Elite Systems]], but they rejected his music. Even worse, one of his family members died. However, he received 100 pounds from the will. With the money, Brimble sold his previous computers in order to buy a [[Amiga|Commodore Amiga]]. He started using [[Sonix]] and [[SoundTracker]]. He then sent his music as public domain to 17BIT Software. This led to Brimble's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Brimble began working for [[Codemasters]] in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Brimble composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day. | |
− | ==Music | + | Brimble's favorite computer for writing music is the Commodore Amiga. |
− | === | + | |
+ | ==Music Development== | ||
+ | ===Amiga=== | ||
{{Template: Quote | {{Template: Quote | ||
|For most of my games I used pro-tracker and for a few I used Soundmon 2.0. The samples were taken from synths I had as well as a few ripped from other soundtracker mods I still compose in the same way today for the Nintendo DS}} | |For most of my games I used pro-tracker and for a few I used Soundmon 2.0. The samples were taken from synths I had as well as a few ripped from other soundtracker mods I still compose in the same way today for the Nintendo DS}} | ||
− | === | + | ===Commodore 64=== |
− | + | First, Brimble used [[Ariston]], and later, a driver and editor written for him by his friend [[Michael Delaney]]. | |
+ | |||
+ | ===Game Boy Color=== | ||
+ | For some reason, for most of the Game Boy Color games he worked on, Brimble went by the handle [[AudioArts]]. He also did music for [[Full Fat Productions]] who would sometimes do audio for other companies. As a result, Brimble also used the company's name as an alias. | ||
+ | |||
+ | Brimble used a sound driver by [[Michael Delaney]]. | ||
+ | |||
+ | For Chicken Run, Brimble began experimenting with the Micheal Delaney sound driver. He had this to say about the process of arranging the movie’s soundtrack for the game: | ||
+ | |||
+ | {{Template:Quote| I did them all by ear but in 3 or 4 note polyphony, so I had to create lots of different chords out of fast single channel arpeggio's.}} | ||
+ | |||
+ | In some of Chicken Run’s music, an audible whistle sound can be heard. Brimble acknowledged this, saying: | ||
+ | |||
+ | {{Template:Quote| I recorded myself whistling, then extracted a single cycle of the waveform and used the redefinable waveform to play it. Then I added pitch slide at start & vibrato & volume effects.}} | ||
+ | |||
+ | |||
+ | {{Template:Quote|...When I say a sample it's only a 16 byte looping waveform but cut from a whistle sample.}} | ||
+ | |||
+ | ===Genesis=== | ||
+ | Brimble used [[GEMS]]. | ||
===NES=== | ===NES=== | ||
− | + | Brimble originally wrote his music in assembly but later made a tracker program that converted his compositions to [[Gavin Raeburn]]'s sound driver. | |
===SNES=== | ===SNES=== | ||
− | For Toy Story, | + | For Toy Story, Brimble used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP. He borrowed [[David Whittaker]]'s sound driver for his first few SNES games, before programming his own driver later on. |
==Gameography== | ==Gameography== | ||
− | {| class="wikitable" | + | Brimble's official portfolio can be found here: http://www.allisterbrimble.com/allister_portfolio.pdf |
+ | {| class="wikitable" | ||
! Released | ! Released | ||
! Title | ! Title | ||
Line 489: | Line 511: | ||
| [[Toy Story (GEN)]] | | [[Toy Story (GEN)]] | ||
| Sound Design and Music Implementation | | Sound Design and Music Implementation | ||
+ | |- | ||
+ | | 1997-10-?? | ||
+ | | [[Ken Griffey Jr. Presents Major League Baseball (GB)]] | ||
+ | | Arranger? | ||
+ | |- | ||
+ | | 1998-02-28 | ||
+ | | [[Pitfall Beyond the Jungle (GBC)]] | ||
+ | | Sound Effects | ||
|- | |- | ||
| 1999-??-?? | | 1999-??-?? | ||
| [[RollerCoaster Tycoon (W16)]] | | [[RollerCoaster Tycoon (W16)]] | ||
| | | | ||
+ | |- | ||
+ | | 1999-12-01 | ||
+ | | [[Cool Bricks (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-01-?? | ||
+ | | [[Ghosts’n’Goblins (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-05-?? | ||
+ | | [[Casper (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-05-18 | ||
+ | | [[Toobin (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-10-18 | ||
+ | | [[Magic Drop (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-10-24 | ||
+ | | [[Microsoft: The 6in1 Puzzle Collection Entertainment Pack (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-11-22 | ||
+ | | [[102 Dalmatians: Puppies to the Rescue (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-11-24 | ||
+ | | [[Chicken Run (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-11-29 | ||
+ | | [[Road Rash (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-12-08 | ||
+ | | [[Tom and Jerry in Mouse Attacks (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-12-?? | ||
+ | | [[3-D Ultra Pinball: Thrillride (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2000-12-?? | ||
+ | | [[Flintstones Burgertime in Bedrock (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2001-??-?? | ||
+ | | [[Mr Nutz (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2001-02-11 | ||
+ | | [[Lucky Luke: Wanted (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2001-06-12 | ||
+ | | [[Planet Monsters (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2001-06-15 | ||
+ | | [[Tootuff (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2001-10-28 | ||
+ | | [[Doom (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2001-11-13 | ||
+ | | [[Cubix Race’n’Robots (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2001-11-15 | ||
+ | | [[Tony Hawk’s Pro Skater 3 (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2001-11-30 | ||
+ | | [[Santa Claus Jr (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2002-02-08 | ||
+ | | [[The Nations: Land of Legends (GBC)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2002-09-16 | ||
+ | | [[Egg Mania (GBA)]] | ||
+ | | | ||
|- | |- | ||
| 2002-10-15 | | 2002-10-15 | ||
| [[RollerCoaster Tycoon 2 (W16)]] (ローラーコースタータイクーン2) | | [[RollerCoaster Tycoon 2 (W16)]] (ローラーコースタータイクーン2) | ||
| | | | ||
+ | |- | ||
+ | | 2002-11-20 | ||
+ | | [[Antz Extreme Racing (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2002-??-?? | ||
+ | | [[V.I.P. (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2002-10-29 | ||
+ | | [[Masters of the Universe: Power of Grayskull (GBA)]] | ||
+ | | Music | ||
|- | |- | ||
| 2003-05-08 | | 2003-05-08 | ||
| [[RollerCoaster Tycoon Deluxe (W16)]] | | [[RollerCoaster Tycoon Deluxe (W16)]] | ||
| | | | ||
+ | |- | ||
+ | | 2003-11-17 | ||
+ | | [[Medal of Honor: Infiltrator (GBA)]] | ||
+ | | | ||
|- | |- | ||
| 2003-11-18 | | 2003-11-18 | ||
| [[¡Mucha Lucha!: Mascaritas of the Lost Code (GBA)]] | | [[¡Mucha Lucha!: Mascaritas of the Lost Code (GBA)]] | ||
| | | | ||
+ | |- | ||
+ | | 2004-06-18 | ||
+ | | [[Asterix and Obelix XXL (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2005-??-?? | ||
+ | | [[Driver 3 (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2006-05-10 | ||
+ | | [[Garfield and his nine lives (GBA)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2008-08-05 | ||
+ | | [[GRID (NDS)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2016-11-08 | ||
+ | | [[Cartoon Network: Battle Crashers (PS4)]] | ||
+ | | | ||
+ | |- | ||
+ | | 2017-10-31 | ||
+ | | [[Cartoon Network: Battle Crashers (NS)]] | ||
+ | | | ||
|- | |- | ||
| Unreleased | | Unreleased | ||
Line 514: | Line 672: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | ==Aliases== | ||
+ | When Allister did the music for Game Boy games, he usually went by the moniker [[AudioArts]]. This was an alias for a group he ran with [[Will Davis]], and [[Michael Delaney]]. | ||
+ | |||
+ | In '''Flinstones: Burgertime in Bedrock''', he is credited as [[Full Fat Productions]], a game development studio. It is suspected that AudioArts provided audio to Full Fat Productions, who in turn provided audio to the main developer, hence the credit to Full Fat Productions. | ||
+ | |||
+ | He also went by the moniker Gameboyaudio.com once, but because the Game Boy name belonged to Nintendo, they told him to change the name. | ||
==Picture Gallery== | ==Picture Gallery== | ||
<gallery> | <gallery> | ||
− | + | Allister Brimble - 3.jpg|From remix64 interview site. | |
− | + | Allister Brimble - 1.jpg|From exotica site. | |
+ | Allister Brimble - 2.jpg|From exotica site. | ||
+ | Allister Brimble - 4.jpg|Unknown Source. | ||
</gallery> | </gallery> | ||
==Links== | ==Links== | ||
− | * [ | + | * [https://www.mobygames.com/developer/sheet/view/developerId,790/ mobygames.com/developer/sheet/view/developerId,790/] - MobyGames. |
− | * [http://www.youtube.com/watch?v=r462-FSOKDc youtube.com/watch?v=r462-FSOKDc] - Video Interview. | + | * [https://www.facebook.com/allister.brimble facebook.com/allister.brimble] - Facebook. |
− | * [ | + | * [https://www.exotica.org.uk/wiki/Allister_Brimble exotica.org.uk/wiki/Allister_Brimble] - Amiga Gameography. |
+ | * [https://www.remix64.com/interviews/interview-allister-brimble.html remix64.com/interviews/interview-allister-brimble.html] - Interview from June 13, 2001. | ||
+ | * [http://www.c64.com/?type=4&id=12 c64.com/?type=4&id=12] - Interview from December 8, 2010. | ||
+ | * [https://www.kultboy.com/Allister-Brimble-Interview/42/ kultboy.com/Allister-Brimble-Interview/42/] - Interview from November 7, 2013. | ||
+ | * [https://www.youtube.com/watch?v=r462-FSOKDc youtube.com/watch?v=r462-FSOKDc] - Video Interview. | ||
+ | * [https://www.youtube.com/watch?v=I-21xKX-8_0 youtube.com/watch?v=I-21xKX-8_0] - Video Interview. | ||
Revision as of 05:58, 21 December 2020
Allister Mark Brimble | ||||||||||
|
Allister Brimble is an English musician famous for his C64 and Amiga music.
Brimble started with piano lessons at age 7. For his birthday, he received a Sinclair ZX Spectrum 48K computer and immediately started learning BASIC from magazines. Brimble felt very confined to writing music on it because of its limited sound capabilities. He sold his Spectrum in 1986 to buy the new and improved ZX Spectrum 128 which came with Glider Rider (ZXS), scored by David Whittaker. Brimble was mesmerized by Whittaker's work and continued learning music programming on the Spectrum. Later, he got a Commodore 64 and sent some of his music demos to Elite Systems, but they rejected his music. Even worse, one of his family members died. However, he received 100 pounds from the will. With the money, Brimble sold his previous computers in order to buy a Commodore Amiga. He started using Sonix and SoundTracker. He then sent his music as public domain to 17BIT Software. This led to Brimble's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Brimble began working for Codemasters in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Brimble composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day.
Brimble's favorite computer for writing music is the Commodore Amiga.
Contents
Music Development
Amiga
Commodore 64
First, Brimble used Ariston, and later, a driver and editor written for him by his friend Michael Delaney.
Game Boy Color
For some reason, for most of the Game Boy Color games he worked on, Brimble went by the handle AudioArts. He also did music for Full Fat Productions who would sometimes do audio for other companies. As a result, Brimble also used the company's name as an alias.
Brimble used a sound driver by Michael Delaney.
For Chicken Run, Brimble began experimenting with the Micheal Delaney sound driver. He had this to say about the process of arranging the movie’s soundtrack for the game:
In some of Chicken Run’s music, an audible whistle sound can be heard. Brimble acknowledged this, saying:
Genesis
Brimble used GEMS.
NES
Brimble originally wrote his music in assembly but later made a tracker program that converted his compositions to Gavin Raeburn's sound driver.
SNES
For Toy Story, Brimble used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP. He borrowed David Whittaker's sound driver for his first few SNES games, before programming his own driver later on.
Gameography
Brimble's official portfolio can be found here: http://www.allisterbrimble.com/allister_portfolio.pdf
Aliases
When Allister did the music for Game Boy games, he usually went by the moniker AudioArts. This was an alias for a group he ran with Will Davis, and Michael Delaney.
In Flinstones: Burgertime in Bedrock, he is credited as Full Fat Productions, a game development studio. It is suspected that AudioArts provided audio to Full Fat Productions, who in turn provided audio to the main developer, hence the credit to Full Fat Productions.
He also went by the moniker Gameboyaudio.com once, but because the Game Boy name belonged to Nintendo, they told him to change the name.
Picture Gallery
Links
- mobygames.com/developer/sheet/view/developerId,790/ - MobyGames.
- facebook.com/allister.brimble - Facebook.
- exotica.org.uk/wiki/Allister_Brimble - Amiga Gameography.
- remix64.com/interviews/interview-allister-brimble.html - Interview from June 13, 2001.
- c64.com/?type=4&id=12 - Interview from December 8, 2010.
- kultboy.com/Allister-Brimble-Interview/42/ - Interview from November 7, 2013.
- youtube.com/watch?v=r462-FSOKDc - Video Interview.
- youtube.com/watch?v=I-21xKX-8_0 - Video Interview.