Alex DeMeo began his career as a programmer for Activision in 1984. He designed some of his own games and ported other popular games to systems like the Atari 2600 and 7800. In 1989, DeMeo moved with a couple other Activision employees to Acclaim Entertainment, where he became part of the in-house development team, Imagineering, Inc. There, DeMeo continued to develop and design games and occasionally help with the audio. However, due to the nature of the Imagineering, Inc., most of the games DeMeo worked on were awful movie tie-ins, though he did manage to work on several more creative titles like A Boy and His Blob, Flight of the Intruder, and Battle Tank. When Imagineering closed down in 1994, DeMeo left the video game industry for good.
When Jim Wallace joined Imagineering, Alex mentored him on creating audio drivers for the Super Nintendo.
DeMeo developed and used SoundMaker and MusicMaker, parts of Garry Kitchen's GameMaker (C64).
|1985-??-??||Garry Kitchen's GameMaker (C64)||With Stephen Gaboury.|
|1989-07-23||Double Dragon (A26)|
|1989-??-??||Double Dragon (A78)|
|1989-??-??||Ikari Warriors (A78)|
|1990-??-??||Race America (NES)||Audio Engineering|
|1990-11-09||A Boy and His Blob In... The Rescue of Princess Blobette (GB)||Sound Driver?|
|1991-02-??||The Simpsons: Bart vs. The Space Mutants (NES)||Audio Engineering|
|1991-03-??||Super Scrabble (GB)||Audio Engineering|
|1992-10-??||Amazing Tennis (SNES)|
|1992-12-??||Swamp Thing (NES)||Sound Driver|
|1992-??-??||Mouse Trap Hotel (GB)|
- mobygames.com/developer/sheet/view/developerId,58987/ - MobyGames.
- facebook.com/alex.demeo.98 - Facebook.