Difference between revisions of "Al Unser Jr. Turbo Racing (NES)"
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| Amazon = | | Amazon = | ||
}} | }} | ||
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+ | '''''Al Unser Jr. Turbo Racing''''' is a game developed and published by [[Data East]]. In this game, you can either play as Little Al himself or customize your own driver and car. There are three modes of play; Time Trial A, Time Trial B, and World Grand-Prix Series. The goal of Time Trial is to get the best lap times for each track. Mode A has opponent vehicles, while Mode B does not. In the World Grand-Prix Series, you must race 16 courses, and get the best score at the end to win. | ||
==Screenshots== | ==Screenshots== | ||
Line 12: | Line 14: | ||
| | | | ||
{{Screenshot | {{Screenshot | ||
− | | Image = | + | | Image = Al Unser Jr. Turbo Racing - NES - Title Screen.png |
| Description = The title screen.}} | | Description = The title screen.}} | ||
+ | {{Screenshot | ||
+ | | Image = Al Unser Jr. Turbo Racing - NES - Gameplay 1.png | ||
+ | | Description = The main menu.}} | ||
+ | {{Screenshot | ||
+ | | Image = Al Unser Jr. Turbo Racing - NES - Gameplay 2.png | ||
+ | | Description = Racing the first circuit.}} | ||
+ | {{Screenshot | ||
+ | | Image = Al Unser Jr. Turbo Racing - NES - Gameplay 3.png | ||
+ | | Description = And Little Al is victorious!}} | ||
+ | {{Screenshot | ||
+ | | Image = Al Unser Jr. Turbo Racing - NES - Gameplay 4.png | ||
+ | | Description = Preparing for the next race.}} | ||
|} | |} | ||
==Music== | ==Music== | ||
+ | The game has 14 songs; 5 of which are in-game tunes. Data East got four of their sound team members to create all the game's music and sound. Though he's credited, Takafumi Miura has stated he only worked on sound effects on Data East's games. In addition, Yuji told us that while he wrote music for the game, he can't remember which songs because of how much time has passed since the game's development, but also said that Shogo Sakai would have arranged his music. | ||
+ | |||
+ | It is unknown which DECO sound team member composed which song. They should be contacted for verification in which songs they worked on. | ||
+ | |||
+ | The original Japanese version has different music. It ''does'' share music with the international versions, but is differently arranged with added intros and pitch changes. | ||
+ | |||
+ | Because the game was released in Europe, the recording includes the PAL version's soundtrack. It's the same as the US version, except with different instrument patches and played a half-step lower, the latter being normal for NES games released in Europe. However, unlike most PAL games, the music plays at the proper speed. | ||
+ | |||
+ | To create the game's audio, the DECO sound team wrote in 6502 [[assembly]] macros on an [[MSX]] computer, using a sound driver by someone with the last name Ogoshi. | ||
+ | |||
+ | The Japanese version features two different possible cutscenes that can play after a race has been finished. However, these were taken out of the international versions, leaving them with two unused songs. | ||
+ | |||
===Recording=== | ===Recording=== | ||
− | 1 | + | '''1 - World Grand Prix: Pole to Finish''' |
− | |||
− | |||
{{TrackListBegin | {{TrackListBegin | ||
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{{TrackListEnd}} | {{TrackListEnd}} | ||
+ | '''2 - Al Unser Jr. Turbo Racing''' | ||
{{TrackListBegin | {{TrackListBegin | ||
}} | }} | ||
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{{TrackListEntry | {{TrackListEntry | ||
| Track = 212 | | Track = 212 | ||
− | | Title = | + | | Title = Good Ending |
| Composer = {{TrackListComposer|Shogo Sakai}}, {{TrackListComposer|Masaaki Iwasaki}} {{TrackListComposer|Yuji Suzuki}} | | Composer = {{TrackListComposer|Shogo Sakai}}, {{TrackListComposer|Masaaki Iwasaki}} {{TrackListComposer|Yuji Suzuki}} | ||
| DurationMin = 0 | | DurationMin = 0 | ||
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{{TrackListEntry | {{TrackListEntry | ||
| Track = 214 | | Track = 214 | ||
− | | Title = | + | | Title = Unused Song 2 |
| Composer = {{TrackListComposer|Shogo Sakai}}, {{TrackListComposer|Masaaki Iwasaki}} {{TrackListComposer|Yuji Suzuki}} | | Composer = {{TrackListComposer|Shogo Sakai}}, {{TrackListComposer|Masaaki Iwasaki}} {{TrackListComposer|Yuji Suzuki}} | ||
| DurationMin = 0 | | DurationMin = 0 | ||
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{{TrackListEnd}} | {{TrackListEnd}} | ||
+ | '''3 - Turbo Racing''' | ||
{{TrackListBegin | {{TrackListBegin | ||
}} | }} | ||
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{{TrackListEntry | {{TrackListEntry | ||
| Track = 314 | | Track = 314 | ||
− | | Title = | + | | Title = Unused Song 2 |
| Composer = {{TrackListComposer|Shogo Sakai}}, {{TrackListComposer|Masaaki Iwasaki}} {{TrackListComposer|Yuji Suzuki}} | | Composer = {{TrackListComposer|Shogo Sakai}}, {{TrackListComposer|Masaaki Iwasaki}} {{TrackListComposer|Yuji Suzuki}} | ||
| DurationMin = 0 | | DurationMin = 0 | ||
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* '''Game Credits (US/European Versions):''' | * '''Game Credits (US/European Versions):''' | ||
** '''Sound:''' {{Credits|Shogo Sakai|S.Sakai}} | ** '''Sound:''' {{Credits|Shogo Sakai|S.Sakai}} | ||
− | ** '''Sound:''' {{Credits|Takafumi Miura | + | ** '''Sound:''' {{Credits|Takafumi Miura|T.Miura}} |
** '''Sound:''' {{Credits|Masaaki Iwasaki|M.Iwasaki}} | ** '''Sound:''' {{Credits|Masaaki Iwasaki|M.Iwasaki}} | ||
** '''Sound:''' {{Credits|Yuji Suzuki|Y.Suzuki}} | ** '''Sound:''' {{Credits|Yuji Suzuki|Y.Suzuki}} | ||
+ | * '''Game Credits (Japan):''' | ||
+ | ** '''Sound Creator:''' {{Credits|Shogo Sakai|S.Sakai (NO.CX11)}} | ||
+ | ** '''Sound Creator:''' {{Credits|Takafumi Miura|T.Miura (NO.XX39)}} | ||
+ | ** '''Sound Creator:''' {{Credits|Masaaki Iwasaki|M.Iwasaki (NO.BB23)}} | ||
+ | ** '''Sound Creator:''' {{Credits|Yuji Suzuki|Y.Suzuki (NO.ZY69)}} | ||
− | (Sources: [[:File: | + | (Sources: [[:File:Al_Unser_Jr._Turbo_Racing_-_NES_-_Credits.png|USA]], [[:File:Turbo_Racing_-_NES_-_Credits.png|Europe]], [[:File:World_Grand-Prix_Pole_to_Finish_-_FC_-_Credits.png|Japan]]) |
+ | |||
+ | Unlike most games where you must beat a game to see the credits, this game displays them on the title screen. The Japanese version credits the developers with numbers and letters, which could have been their employee numbers at the time. | ||
===Game Rip=== | ===Game Rip=== | ||
{{Rips | {{Rips | ||
− | | Formats = {{Format| | + | | Formats = {{Format|NSF}} |
| File = | | File = | ||
}} | }} | ||
+ | |||
+ | Ripping NES music is an arduous process that is beyond the scope of this site. The music was recorded in [[NSFPlay]] Synthesia mod. | ||
===Audio Devices=== | ===Audio Devices=== | ||
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| Translation = World Grand Prix: Pole to Finish | | Translation = World Grand Prix: Pole to Finish | ||
| BoxArt = World_Grand_Prix_Pole_to_Finish_-_FC.jpg | | BoxArt = World_Grand_Prix_Pole_to_Finish_-_FC.jpg | ||
− | | Platform = {{Platform | + | | Platform = {{Platform|Famicom}} |
| Publisher = {{Publisher|Data East}} | | Publisher = {{Publisher|Data East}} | ||
| Released = 1989-01-31 | | Released = 1989-01-31 | ||
Line 489: | Line 524: | ||
| Title = Al Unser Jr. Turbo Racing | | Title = Al Unser Jr. Turbo Racing | ||
| BoxArt = Al Unser Jr. Turbo Racing - NES.jpg | | BoxArt = Al Unser Jr. Turbo Racing - NES.jpg | ||
− | | Platform = {{Platform|NES}} | + | | Platform = {{Platform|Nintendo Entertainment System|NES}} |
| Publisher = {{Publisher|Data East}} | | Publisher = {{Publisher|Data East}} | ||
| Released = 1990-03-?? | | Released = 1990-03-?? | ||
− | | Country = | + | | Country = USA |
}} | }} | ||
{{Publication | {{Publication | ||
| Title = Turbo Racing | | Title = Turbo Racing | ||
| BoxArt = Turbo_Racing_-_NES.jpg | | BoxArt = Turbo_Racing_-_NES.jpg | ||
− | | Platform = {{Platform|NES}} | + | | Platform = {{Platform|Nintendo Entertainment System|NES}} |
| Publisher = {{Publisher|Data East}} | | Publisher = {{Publisher|Data East}} | ||
| Released = 1991-??-?? | | Released = 1991-??-?? | ||
− | | Country = | + | | Country = EU |
}} | }} |
Revision as of 09:16, 23 May 2022
Al Unser Jr. Turbo Racing | ||||||
|
Al Unser Jr. Turbo Racing is a game developed and published by Data East. In this game, you can either play as Little Al himself or customize your own driver and car. There are three modes of play; Time Trial A, Time Trial B, and World Grand-Prix Series. The goal of Time Trial is to get the best lap times for each track. Mode A has opponent vehicles, while Mode B does not. In the World Grand-Prix Series, you must race 16 courses, and get the best score at the end to win.
Screenshots
Music
The game has 14 songs; 5 of which are in-game tunes. Data East got four of their sound team members to create all the game's music and sound. Though he's credited, Takafumi Miura has stated he only worked on sound effects on Data East's games. In addition, Yuji told us that while he wrote music for the game, he can't remember which songs because of how much time has passed since the game's development, but also said that Shogo Sakai would have arranged his music.
It is unknown which DECO sound team member composed which song. They should be contacted for verification in which songs they worked on.
The original Japanese version has different music. It does share music with the international versions, but is differently arranged with added intros and pitch changes.
Because the game was released in Europe, the recording includes the PAL version's soundtrack. It's the same as the US version, except with different instrument patches and played a half-step lower, the latter being normal for NES games released in Europe. However, unlike most PAL games, the music plays at the proper speed.
To create the game's audio, the DECO sound team wrote in 6502 assembly macros on an MSX computer, using a sound driver by someone with the last name Ogoshi.
The Japanese version features two different possible cutscenes that can play after a race has been finished. However, these were taken out of the international versions, leaving them with two unused songs.
Recording
1 - World Grand Prix: Pole to Finish
2 - Al Unser Jr. Turbo Racing
3 - Turbo Racing
Credits
- Ripper:
- Recorder: Doommaster1994
- Game Credits (US/European Versions):
- Sound: Shogo Sakai credited as S.Sakai
- Sound: Takafumi Miura credited as T.Miura
- Sound: Masaaki Iwasaki credited as M.Iwasaki
- Sound: Yuji Suzuki credited as Y.Suzuki
- Game Credits (Japan):
- Sound Creator: Shogo Sakai credited as S.Sakai (NO.CX11)
- Sound Creator: Takafumi Miura credited as T.Miura (NO.XX39)
- Sound Creator: Masaaki Iwasaki credited as M.Iwasaki (NO.BB23)
- Sound Creator: Yuji Suzuki credited as Y.Suzuki (NO.ZY69)
Unlike most games where you must beat a game to see the credits, this game displays them on the title screen. The Japanese version credits the developers with numbers and letters, which could have been their employee numbers at the time.
Game Rip
Ripping NES music is an arduous process that is beyond the scope of this site. The music was recorded in NSFPlay Synthesia mod.
Audio Devices
The game uses the NES's RP2A03. The game uses Data East's sound driver, written by someone with the surname Ogoshi.
Releases
- Games Released In 1988
- Games Developed By Data East
- No Amazon
- Games
- Al Unser Jr. Turbo Racing (NES)
- Games By Shogo Sakai
- Games By Takafumi Miura
- Games By Masaaki Iwasaki
- Games By Yuji Suzuki
- Games That Use NSF
- Games Released In Japan
- Famicom Games
- Games Published By Data East
- Games Released In USA
- Nintendo Entertainment System Games
- Games Released In EU