Age of Empires: The Rise of Rome (W32)
|Age of Empires: The Rise of Rome|
Age of Empires: The Rise of Rome was the expansion pack released for Age of Empires (W32). It is notable for introducing the Roman architecture into the game together with four new civilizations that make use of it. In addition a few new units and technologies were also introduced where some of them were supposed to address certain issues that had been discovered with the balance of different types of units in the initial game. The expansion pack also added four new campaigns and perhaps most notably introduced the ability to queue units from buildings.
All the music (save for Credits) in the game has been created using a Boss DSS-330 synthesizer and an E-mu ESI-32 sampler, and finally the mixing and editing was done in SoundForge. The songs were produced in CD audio quality, but there was also a separate MIDI track produced in Cakewalk which was used when the CD was unavailable and it was also used in the demo version of the game. What is unique to this title compared to other early titles in the Age of Empires series is that the MIDI soundtrack is almost the same as the CD audio soundtrack, with only the Credits song missing from the MIDI track. Also, because the game uses CD audio you can actually just put the CD into your CD player to listen to it. Just skip the first track which is the program.
All song titles have been confirmed by Stephen Rippy. Both the CD and the MIDI songs have been recorded, with the 1st track being the CD quality music and the 2nd track the MIDI songs.
- Ripper: Litude
- Recorder: Litude
- Game Credits:
The soundtrack is CD audio on the game disc; it was ripped using EAC. The MIDI soundtrack is located in the .\Sound folder of the installed game and was converted with dBpoweramp Music Converter. CD audio is too large to store in it's raw format, besides, the recording sounds the same as the rip and as such only MIDI files are included. The MIDI is type 1.