AUD

From Video Game Music Preservation Foundation Wiki
Revision as of 16:54, 24 September 2010 by TheAlmightyGuru (talk | contribs)
Jump to: navigation, search
[[Category: Formats With {{{Header}}} Headers]] [[Category: Formats With {{{Content}}} Content]] [[Category: Formats With {{{Instruments}}} Instruments]]
Audio
AUD.png
Developer: Westwood Studios
Header: {{{Header}}}
Content: {{{Content}}}
Instruments: {{{Instruments}}}
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Extensions
  • *.aud

AUD (assumingly stands for audio) is an audio compression format used by Westwood Studios in the late 1990's. It takes raw 16-bit pulse-code modulation audio data compressed with the lossless IMA-ADPCM algorithm. The lossless compression makes it similar to the newer format, FLAC. An AUD decoder used to be part of Winamp's built in waveform plugin, but it was removed. However, there are custom plug-ins that can play AUD in their native form as well as programs to convert AUD into uncompressed WAV.


Players


Converters

  • AUD 2 WAV - Converts AUD to WAV and vice versa.


Games

Title

Released

Platform

Publisher

Dune 2000 1998/08/31 W32 Westwood Studios